RE: No Time To Die - Multiplayer 1941 Campaign (No Early End) (Full Version)

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Darojax -> RE: No Time To Die - Multiplayer 1941 Campaign (No Early End) (2/5/2022 4:00:40 PM)

We are playing the NO EARLY END where VPs do not matter, but here they are

[img]https://i.imgur.com/jChT9iq.png[/img]




Darojax -> RE: No Time To Die - Multiplayer 1941 Campaign (No Early End) (2/11/2022 9:36:17 AM)

No major developments during T-18 due to heavy rain and heavy mud across the frontline; therefore also no detailed AAR post this turn.




xhoel -> RE: No Time To Die - Multiplayer 1941 Campaign (No Early End) (2/11/2022 9:51:40 AM)

Great game and I really like the way you display information Darojax.

I wanted to ask: Are the unit symbols showing in the battle reports added post battle? Or did you modify the game so they show there?

Cheers and keep up the good work!




Darojax -> RE: No Time To Die - Multiplayer 1941 Campaign (No Early End) (2/11/2022 9:54:53 AM)

Thanks!

Ah, the unit symbols, yeah I added those in Photoshop. As you can see in later posts they no longer appear (because too much work hehe).




Hardradi -> RE: No Time To Die - Multiplayer 1941 Campaign (No Early End) (2/12/2022 3:56:46 AM)

Army Group North's Most Wanted Deck

[image]https://media.discordapp.net/attachments/888751863288184842/941915023394086912/unknown.png[/image]




Darojax -> RE: No Time To Die - Multiplayer 1941 Campaign (No Early End) (2/17/2022 9:14:43 AM)

T-19 - Late October 1941

The rains continue this week, the front continues to be generally static.

But, despite the very poor weather the Germans manage to make another 10 mile progress in the Leningrad sector. At the start of the Soviet turn Leningrad is isolated due to Luftwaffe naval patrols blocking supply to Osinovets.

Kerch in easternmost Crimea falls, leaving Sevastopol the sole remaining Soviet foothold on the peninsula.

[img]https://i.imgur.com/8H4be3q.jpg[/img]




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