tcart -> RE: 4 Player Game AAR with new PBEM++ (10/1/2021 7:43:54 PM)
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The Western Allies are still facing screenshot issues. But I'm making progress. The images from our other players should give you the situation. So far it's the standard WA opening plus Norway. France survives the winter because the weather modifier presumably scared off the Germans. As it probably should. She will fall next turn and I'm not interested in risking the BEF against superior German troops. My research did manage to push the WA infantry evasion from 4 to 5 in time, so we'll be a little harder to hit. My main focus is on preparing for what happens next. I have merchant ships in the production queue in case the Germans really invest in Uboats. I'm also sinking research into ASW. Next turn I'll start to do so for heavy bombers as well. As far as deployments, I'm prepared to kick the Italians out of Ethiopia and deploy a strong enough garrison to Egypt to make it a tough nut to crack. In my experience, if the Germans really push hard they can still take it, but doing so will pull a lot of troops from the Russian front, which is a win for the Allies. I've left enough naval force to protect the sea lanes up north and sent everyone else south to fight Italy. In a perfect world I will wipe out or neutralize the Italian fleet and then redeploy to the Pacific to press Japan from both sides. Note that capital ships burn huge amounts of supplies if they move more than half their MP in a single turn. So I'm starting to load up Gibraltar for the offensive and I got everyone in position slowly. The only other development of note is advance planning for WA production. Two things are relevant: first, build your big, long term units first. So the US invests in carriers, paratroopers, and heavy bombers. Infantry can come later when my industry is rolling. Also build in blocks of 5. For every 5 units you have in production or on the map your research requirement jumps a notch. So try to avoid having six of something. You're paying more for research and upgrading. Carriers are key to the Pacific. I'll soon start investing in CAG tech too. If you build in the SW USA remember to build fighters there too or you'll be vulnerable to a San Diego Pearl Harbor. Paras are great for D-Day. They really help you get ashore and once you have them in the UK you force the Germans to garrison the west a lot more heavily, helping the Russians. Or, if they don't see the threat, you can launch a Dieppe style raid that might only last a turn or two but which can cause massive damage to German infrastructure and force them to redeploy from Russia. I haven't owned Norway at this point before. Note to Axis players, use your paras and your inf to attack. Staging my paras and bombers there might be fun. It'll be a thorn in the German side no matter what. Plus, the loss of German transports means I don't fear Sealion. This makes Egypt much easier to defend.
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