Stelteck -> RE: Game Balance (10/5/2021 7:48:59 AM)
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Historically, panzer corps where very powerful, but Germany had huge issues to supply, repair and fuel them, especially in the terrible road of Soviet Union. There was also shortage of spare parts like tire, engine, etc.. Not only because it was difficult to transport them to the units deep in soviet union, but also because there was not enough spare parts produced at the beginning, due to various reason (lack of ressources being one of them). In game term, it can be simulated by giving the player a shortage of oil and also a high difficulty to maintain a high level of efficiency of the panzer and mechanized corps. So maybe the solution could be : - to decrease the efficiency recovery of armor, especially under poor supply condition. Decrease even more if the unit fight the previous turn. - to tailor the fuel production to be able only to barely field the real life number of panzers corps and no more (the number that is at the start of barbarossa in 1941 scenario). - Maybe to add fixed fuel cost for each battle of armor (if not present already), in addition to the upkeep. Having an armor corps that is very powerfull as today, but difficult to sustain in prolonged battle and needing a lot of resting between each offensive/push would be very interesting in my opinion.
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