Harrybanana -> RE: Trade and Convoy Routes Explained (10/2/2021 6:58:30 AM)
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I appreciate that all of the above may sound a little complicated. But the good news is you don't really need to understand all of this. All you really need to appreciate is the distinction between a Trade and a Convoy Route and have a very general idea of how they work together. In fact so long as you have enough MSs you really don't need to know any of this at all. The program will take care of everything for you. But what happens if the total Resources of all of your Trades (both the Default Trades and the Trades you have created) exceeds the number of your MS? Well first of all you need to understand that for all the Trades you have created the game will first try to use the MS of the recipient Nation. However, if the recipient Nation does not have enough MS it will then use some of the sending Nations MS. So, for example, if I setup a Trade of 20 Oil per turn from the UK to France, the game will 1st try to use the French MS. But if you look at the Production Screen (see my first post above) you will see that France only has 29 MS and it is already using 10 of these; 5 for the Iraq Oil and 5 on the Mediterranean Convoy Route (that I forgot to show). So it only has 19 available MS for my Oil Trade. Therefore one UK MS will be used. Note as well that creating this Trade will open up the European Convoy Route to which France and the UK can now assign escorts. So again you don't need to worry about this as the game will take care of everything for you. But what if you still don't have enough MS for all of your Trades for a particular Major Power? Well my understanding is that the game will first assign MS to all of that Nation's Default Trades before it assigns any MS to the Trades you have created for that Nation (is this correct Alvaro?). However, as I said above if you have setup a Trade from one Major Power to another the Sending Major Power will use its excess MS (if any) as well. So for example, lets say the UK and the US each have 100 MS. The UK needs 150 MS to move all of its Default Trades and the US needs 30 MS for all of its Default Trades (South America). The Allied Player sets up a Trade of 50 Oil and 50 Iron from the US to the UK. The game will first try to use the UK MS to move these Trade items, but since the UK doesn't have any excess (and in fact has a shortfall) none will be used. However, since the US has 70 excess MS over what it needs, the US MS will be used to ship 70 Resources (35 Iron and 35 Oil) to the UK. But what if the UK absolutely needs the full 100 Resources from the US. Well one option would be to turn off a Convoy Route to free up some MS. You cannot turn off either the Pan American or North Atlantic Convoy Routes as these are needed to move the Resources from the US to the UK. But you could turn off the Caribbean Sea Route for the US. This would free up 30 US MS allowing it to transport the full 100 Resources to the UK. But IMHO, something like this should only be done in emergency situations. The solution to all of this, of course, is to just always make sure that you have more MS than you need for all of your Trades. But this may be easier said than done.
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