LoneRunner -> RE: HQ Boosting (10/8/2021 4:15:24 PM)
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Thank you for your reply Hubert. Yes, what you said makes sense. Being able to change supply status after your turn starts could result in all sorts of gamey practices. Dang, a tough one because I don't see how you could program AI preference for HQ boosting. How about providing a boosting preference button on an HQ, where you can indicate which HQ should be boosted before any others. You could click the button during your turn but it would not take effect until your next turn. That way if you run a critical HQ into low supply territory, like I did with Rommel in front of Stalingrad, you could indicate that Rommel should be boosted before any other HQ. Yes, a preference button probably wouldn't work in complex situations like my Middle East example. But it would have worked with my Russia example. The preference button would not have to be used but it would be there if you needed it. And it would work best if the button were used minimally. If you had the preference button clicked on all your HQs, well, that's too bad, the AI would select which one to be boosted.
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