Transferring munitions (Full Version)

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bladesinger79 -> Transferring munitions (10/8/2021 2:04:25 PM)

Without getting into Mission Editor, is there a way to transport munitions (missiles, bombs, etc) from one base to another?




Badlandz -> RE: Transferring munitions (10/8/2021 2:15:55 PM)

Not really.
You can ferry aircraft loaded with weapons then change the load out to ferry and move them back somewhere else. Not efficient but, its a work around. Hope this helps.




Gunner98 -> RE: Transferring munitions (10/8/2021 2:45:47 PM)

No.
Munitions transfer needs to be setup by the scenario designer as an event with some lua script behind it, or it can be done via Special Action as well. But if it is not setup there isn't a way for the player to do it except using other AC to deploy, dump their munitions as Badlandz suggests and ferry home. Not totally unrealistic if you don't have transport AC assigned to you.




bladesinger79 -> RE: Transferring munitions (10/8/2021 5:55:37 PM)

Damn. Just, damn.

I'm facing multiple waves of Russian fighters coming at my Bardufoss Base. No chance of me safely landing my Eagles, get them rearmed in 6 hours, and launch them back into the fight. They will be shot down moment they see the runway. My goal was to load up the C-130s with munitions instead of troops and fly what I could to Bodo which would be much safer for rebasing. Whomever designed this messed up scenario (heheh, teasing) planned it well: waste me AMRAAMs on the crap Floggers and Fencers, while the Fulcrums and Flankers have long range shots on my Eagles and Falcons. Sick (for me), but slick (for them). Fully understanding this is a strategic game, but I would have loaded up ground transport with remaining AMRAAMs and sped southwest to Bodo at the start. Ah well, war ain't always fair. The first scenario was a landslide victory for me in the NF campaign.

A challenge worthy of my talents. I have work to do...




Gunner98 -> RE: Transferring munitions (10/8/2021 6:52:55 PM)

Ahh, this scenario was built long before lua or cargo or much else was in the game. AMRAAMs are definitely the critical path for the scenario and story wise the problem you mention is one of the main reasons that Bardufoss is abandoned.

If I rebuild the early scenarios, I might put a Special Action in to sacrifice the ground crew and take out some ammo - but it will cost points. The roads are not reliable, roadblocks, blown bridges and Spetz ambushes have become the norm, not to mention the marauding interdiction flights.

Question in parliament "Mr Foreign Minister ...er I mean Prime Minister - I understand the last flight out of the North was loaded with ammunition, leaving the ground crews to their fate... explain to my constituents.." And if you read the book, your remember the Foreign Minister is not in a strong position. Thus the VP penalty.




bladesinger79 -> RE: Transferring munitions (10/8/2021 7:02:40 PM)

I COULD cheat and redesign the scenario to my results from #1: I held Banak and lost less aircraft. Not sure how ammo count would work as I didn't keep the AAR file on expenditures. But that would take away the surprise element of the game; knowing exactly what the enemy will do can get boring. I COULD ask you to redesign #5 my way, but I have no spare cash to pay for your services...heheh.

Maybe if I can shoot down enough planes, Bardufoss will not fall as I did with Banak. I have work to do...




KnightHawk75 -> RE: Transferring munitions (10/8/2021 7:31:42 PM)

Demeter
http://www.matrixgames.com/forums/fb.asp?m=4843206





Gunner98 -> RE: Transferring munitions (10/8/2021 8:10:47 PM)

Wow - not sure how I missed this one. Will have to take a look

B




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