DeletedUser44 -> RE: Balancing the Game by depot control (10/16/2021 3:10:15 AM)
|
quote:
ORIGINAL: RedJohn quote:
ORIGINAL: carlkay58 Axis players need to learn the supply net completely in 41 to get a strong start in the war. The Soviets can ramp up during 42 to prepare for 43 and beyond. That is one of the 'anti-Axis' bias in the game - that the Axis need to be up to speed on ALL facets of the game to have a good 41 while the Soviets can learn as they go. Very historical as the Axis had two years of campaigning to learn the system prior to Operation Barbarossa while the Soviets had the Winter War to show them how little they knew or understood the system. This is what I believe, too. The Soviets can freely run away in 41 with little loss so long as the preserve the Red Army... This is a little bit off topic, but oh well.... One of the things that was removed from WiTE2 involved the destruction of Soviet factories if overrun. quote:
This is fully automated. Only those factories that were historically moved can move, they will evacuate at the historical date or earlier at a cost in productivity if the player decides to do this manually. If the Axis player captures a city with a factory that can be evacuated it will be automatically moved (at a cost of more damage and delay in returning it to production). In contrast, in WiTE, I believe they were outright destroyed. I would not want to outright lose a factory and would stand and doggedly fight to buy more time to get them relocated. But if all I have to worry about is auto-relocation and 'some delay' in them coming back online. That is nothing to really worry over. IMO, this removed one of the incentives for the Soviet to stand and fight. (... as well as having to carefully manage their rail usage... or risk the permanent loss of a factory)
|
|
|
|