Terrain Cost (Full Version)

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lion_of_judah -> Terrain Cost (10/16/2021 4:01:12 AM)

Where in the editor manual, does it say anything about assigning movement costs to terrain, because I have searched and cannot locate any information on this.




AlvaroSousa -> RE: Terrain Cost (10/16/2021 4:29:28 PM)

Click terrain from the top. The picture shows where you modify the move value.

Terrain #238 is a clear terrain with a 2 movement. This is the base terrain for empty hexes.

Terrain #0 is the same thing with 1 movement base cost.

The Tiles menu item puts 0 move value on a hex. Terrain #0 is the default terrain for a clear hex in WPE.



[image]local://upfiles/45679/1055833ABDAD48799FCD3495B8A4D5FF.jpg[/image]




lion_of_judah -> RE: Terrain Cost (10/16/2021 5:35:00 PM)

Thanks. What is the movement cost for mountains, and such or where in the manual is it. Am I missing where this is, thanks




Uxbridge -> RE: Terrain Cost (10/16/2021 7:39:36 PM)

Gosh, now I learned something new again. [:)]




stjeand -> RE: Terrain Cost (10/19/2021 5:21:46 PM)

If you click on a mountain in the editor you will see it is set to 4. BUT Alpine, larger mountains are set to 99, impassible.





AlvaroSousa -> RE: Terrain Cost (10/22/2021 3:02:47 PM)

Page 53 WPP manual print version. Costs 4... 5 if you are mech/armor




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