RE: Extended map - updated version now available (Full Version)

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Ian R -> RE: Extended map - updated version now available (2/7/2022 1:09:48 AM)


quote:

ORIGINAL: btd64

A lot of the mining locations in the region had small ports, so yes, a level 1 port....GP


Some further searching turned up some photos - it has piers, cranes and the usual sort of facilites,so building it to 4 from an SPS of 1 (and dropping a base with nav support in) should be enough.

[image]https://images.tuckdb.org/postcards/images/000/231/767/extra_large/2012_04_19_13_08_18_000.jpg[/image]

[image]http://3.bp.blogspot.com/-GHcdfgZqEd0/UA_O4HBbL_I/AAAAAAAAO3Y/7RlTi6-GO14/w1200-h630-p-k-no-nu/Port+Swettenham.jpg[/image]







LargeSlowTarget -> RE: Extended map - updated version now available (2/7/2022 8:50:59 AM)

The second photo shows the "Swettenham Pier" at Penang (Georgetown in the game), not Port Swettenham.




LargeSlowTarget -> RE: Extended map - updated version now available (2/7/2022 9:39:41 AM)

I have found a History of Port Swettenham. It appears that at the time of WWII the port had wharf space for three coastal and two ocean-going vessels. Highest amount of yearly tonnage handled before WWII was less than 612.000 tons (in 1940), which gives a daily average of under 2000 tons. In AE, a size 1 port can handle max 2500 tons per day. So it seems the port size 1 is good.




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