Perturabo -> RE: Why objectives? (10/30/2021 6:33:42 AM)
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quote:
ORIGINAL: Veitikka quote:
ORIGINAL: altipueri Veitikka, Have you seen the Command Ops - Battle of The Bulge - victory conditions? Some are for holding by length of time Some by holding at the end of the scenario Some by casualties inflicted So suppose the scenario is a retreat from Greece; if you run away too soon you don't get points for holding but low casualties; if you fight to the bitter end you may get points for holding but casualties will be higher. I haven't played Command Ops lately, but in AB objectives can have a timer. After timing out the objective cannot be captured and disappears from the map, but still affects scoring. This feature can be used to make a scenario where you're supposed to hold a position for some time and then withdraw. Ah, so that's what the timer is for! Are there any pre-made missions that use it?
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