potski -> RE: Intro Scenario Velikie Luki - Soviet AI takes it 1st turn? (10/25/2021 12:55:37 AM)
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Playing with 1.01.15_Beta I launched the scenario three times playing as Germany Normal Difficulty, and on none of these did the Soviet AI launch any attack on Velikie Luki on the first turn, nevermind a successful attack. It launches the same four other attacks each time. I believe it's first turn at least is scripted, it is not random. I then loaded the game with myself as the Soviets. I played the scenario a few times before that way, but a while ago when the game first released. But I tried moving the 381st Rifle Division into an adjacent hex to the city on the east of the city, so it is not over a river, then launching a hasty attack. The attack against the well dug-in garrison (fort level is three) fails abysmally. There is no special technique to getting that result, I think it is impossible if you are a player because no infantry division on it's own with hardly any support units and using a hasty attack can take down a city fort. The key to doing it, and the AI does this, is first surrounding the city. That should be your first objective, quickly getting units across the river to the north and south. This isolates the city, and the garrison suffers combat penalties. but while you can move into these hexes during the first turn the ownership of the hexes does not change until after the first turn, during the logistics phase. So it doesn't matter what you do on turn 1, the city can only be isolated on the second turn. the garrison also suffers combat penalties if it cannot retreat. This can be done during a turn, because you can occupy all of the hexes around the city, so the garrison has no friendly hex to move into. And the screenshot appears to show that situation. Except that it shows the combat result asa one German unit surrendered and the other retreated. So the attack on the city couldn't have been the last move by the AI, it must have moved to occupy the last hex after the city was attacked by the 391st. Also, the garrison has more than 7545 men at the start of the scenario. So that suggests that the city was already attacked and reduced in strength before the 381st attacked. yet I can see the combat is "1 of 1", the city hadn't been attacked already in your games. Or it is reduced in strength by use of a Custom difficulty. If I use the Custom settings to give the Germans a very low morale then I can induce a surrender by the garrison on the first turn. But not from a hasty attack by the 381st on its own, but by a planned attack by some stronger units operating together. While you have FOW enabled, so combat values for the Soviet units in the screenshot might not be accurate, none of the Soviet units are as strong as shown in your screenshot. I can see three guards units 9=9 even after they have engaged in combat and one has moved over the river. And an infantry division 12=19 which has moved over the river and looks like it also engaged in combat. The Soviets don't have units that strong on Normal settings. Can you check your custom difficulty settings please.
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