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stolazi -> (9/11/2003 12:29:03 AM)

Hey Knavery--

I just think of shifts as being shifts in the odds--not troop movement or anything. For instance, if the enemy has defensive artillery that can chime in when you attack a certain hex, the defender gets a +1 shift in the overall odds (or you get a -1). If the enemy unit is entrenched, he gets a +1, and so on. So I think you take all the factors into account (anti-tank defenses, shock value?, etc.), add the plusses and minuses, and whatever number you end up with is the final shift that you use to calculate the odds of the attack.

I haven't read the manual, just the tutorials, so I could be off on this. I hope that helps. I'm sure someone will correct me if I'm wrong. ;)




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