RE: Campaign Series Vietnam - Release Date (Full Version)

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berto -> RE: Campaign Series Vietnam - Release Date (1/18/2022 6:43:13 PM)

quote:

ORIGINAL: Franciscus

- maybe you remember that CS:ME ran on Mac under Wine (Crossover) with graphical glitches. With the improvements, is it expectable that those glitches will be solved in Vietnam ?

About the game running under Mac Wine, I couldn't say. IIRC, the only glitches I experienced when playing CSME under Linux Wine were two:

  • This or that dialog box would occasionally be blank. Fixed, I believe.
  • Sounds glitches. Fixed, don't know.

    I have here -- what? -- several physical Linux systems, and up to a dozen Linux VMs. But I simply haven't had the time yet to test the game with Wine. I will get around to testing it Real Soon Now.

    (We had three Macs up until spring of last year, when we converted two of them to straight up Linux systems (imagine an iMac running Linux natively, hahaha! the older Mac Pro system died on us) -- this because we could no longer upgrade the aging hardware to run the latest, and supported, Mac OS X.)

    All that said, I have no reason to believe the game will not run under Mac/Linux Wine at least as well as before. Since Wine development and bug/glitch fixes have continued in the meantime, there is reason to believe that the game might now run glitch free. Hopefully. <fingers crossed>




  • Franciscus -> RE: Campaign Series Vietnam - Release Date (1/18/2022 7:20:58 PM)

    Many thanks for your answers !




    BletchleyGeek -> RE: Campaign Series Vietnam - Release Date (1/18/2022 10:40:32 PM)

    Talking about weird glitches... It's been a while (running Windows 10) that I have observed some curious behavior when the units movement animations are played at zoom level 1 (the closest 3D view). If the animation speed setting is left to the "medium" setting (that's right in the middle), long animations (for movement paths covering dozens of hexes, well within the capabilities of helicopters) are punctuated by a huge CPU spike and the game UI becomes unresponsive for a couple of seconds. This doesn't happen on the 2D views or if I up the animation speed setting. This feels like the animation code gets caught in a very tight loop "polling" to check whether some action/resource is available.

    My desktop computer is a 16-core rig, each core a 11th Gen Intel(R) Core(TM) i9-11900K@3.50GHz, so whatever the game it is doing, it manages to exercise the cooling of the system. The spike is significant enough that I get to hear the CPU fan kicking in (which usually only happens when I happen to introduce an infinite loop in some of my codes).




    berto -> RE: Campaign Series Vietnam - Release Date (1/19/2022 12:42:07 AM)


    You have a pre-release copy of CS:Vietnam?




    BletchleyGeek -> RE: Campaign Series Vietnam - Release Date (1/19/2022 2:01:57 AM)

    Sorry Berto, should have said the above happens to me with CSME 2.01.




    berto -> RE: Campaign Series Vietnam - Release Date (1/19/2022 4:56:12 AM)


    I have substantially revised the animation code in Vietnam 1.00. These revisions will be retro-fitted to CSME. Hopefully that will resolve any issues.




    BletchleyGeek -> RE: Campaign Series Vietnam - Release Date (1/19/2022 7:32:16 AM)

    Cheers Berto, I am looking forward to both CS Vietnam and CSME 3.0.




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