[Feature Request] Option for Raw Text in the Message Log Tab (Full Version)

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Scorpion86 -> [Feature Request] Option for Raw Text in the Message Log Tab (10/26/2021 5:56:15 PM)

Hi there!
When CMO came out, being able to sort events by type in the message log was touted as a feature. However, I prefered the old CMANO style of message log, because I prefer events displayed in a timeline. I assumed there would be a way to switch between both modes, so I didn't worry.
However, when I got the game, sorting events by type was the only way to have them displayed in the Message Log tab. UNLESS... you separated the message log into a separate window, THEN you have the option to switch to CMANO-style logs.

So here's my request: could we have the possibility to have raw text logs in the Message Log without have to open a separate window?

Best regards,
Gonçalo Prôa




Sardaukar -> RE: [Feature Request] Option for Raw Text in the Message Log Tab (10/26/2021 6:32:13 PM)

Put it also into topic above: CMO RUNNING POLL - Gameplay feature requests.

That way devs are more likely to see it.




Scorpion86 -> RE: [Feature Request] Option for Raw Text in the Message Log Tab (10/27/2021 6:49:42 PM)

I thought about that, but I don't think this counts as a gameplay feature... Heh, what's the worst that could happen? Thanks for the sugestion!




Count Sessine -> RE: [Feature Request] Option for Raw Text in the Message Log Tab (10/29/2021 8:04:23 PM)

This is already in the game.




Scorpion86 -> RE: [Feature Request] Option for Raw Text in the Message Log Tab (10/29/2021 8:29:32 PM)

No it isn't. There's a button for it if the message log is in a separate window, but not if it is in the message log tab in the UI.




nukkxx5058 -> RE: [Feature Request] Option for Raw Text in the Message Log Tab (10/29/2021 9:40:16 PM)

In CMANO, there was also the possibility to increase font size of the raw text window. You had to select all text with Ctrl+A then press ctrl++ as many times as needed to increase font size (it's the standard to increase font size in text files, like in notepad). I was using it all the time in a separate window. Unfortunately, the font size increase isn't anymore possible (ctrl-A then ctrl++ won't work).

Would love to get it back and as the CMO average player age is probably closer to 60 [:D][:D][:D] I'm quite confident I'm not the only one to need it. [:D]




chrispman -> RE: [Feature Request] Option for Raw Text in the Message Log Tab (10/29/2021 10:25:18 PM)


quote:

ORIGINAL: nukkxx5058
Would love to get it back and as the CMO average player age is probably closer to 60 [:D][:D][:D] I'm quite confident I'm not the only one to need it. [:D]


I feel your pain.






KnightHawk75 -> RE: [Feature Request] Option for Raw Text in the Message Log Tab (11/3/2021 3:58:57 AM)

quote:

Hi there!
When CMO came out, being able to sort events by type in the message log was touted as a feature. However, I prefered the old CMANO style of message log, because I prefer events displayed in a timeline. I assumed there would be a way to switch between both modes, so I didn't worry.
However, when I got the game, sorting events by type was the only way to have them displayed in the Message Log tab. UNLESS... you separated the message log into a separate window, THEN you have the option to switch to CMANO-style logs.

So here's my request: could we have the possibility to have raw text logs in the Message Log without have to open a separate window?

Best regards,
Gonçalo Prôa

Till you get what you want, something oldish and simple tends to work well for me - snaketail + the sessions log file in \logs\{datetime of sessionStart.txt}). Every time it's written too you'll get a running update in snaketail. It's small and relatively simple ~500kb tool, that other then .net runtimes (which you already have if running CMO), is a "copy to a folder and run" type app, no real install needed.

You can set the font size and color, and background etc, and setup certain keywords to be highlighted with certain background and font colors. Even better if you 'clear' the log in-game, you still have your running snaketail session (what gets cleared in game is what would be separately stored in the game file vs the raw log). This also useful for monitoring things when debugging lua and events and stuff and you're printing to the output/log instead of constantly re-opening the lua log file.
cost: freeware
http://snakenest.com/snaketail/




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