Possible Air Bugs (Full Version)

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Harrybanana -> Possible Air Bugs (10/30/2021 9:52:37 PM)

Has anyone else noticed that since the most recent patch air units set to auto sometimes don't participate in battle if they are 6 hexes away? For example, my TAC in the screenshot below was set to auto and within range of the target hex I attacked; but it did not join the attack and provide ground support. As you can see it still has both of its OPs. This has happened to me on several occasions now. Each time the air unit in question was at maximum range.

[image]local://upfiles/14737/8C167EF2C62044A9AFC13A6E1FF11B10.jpg[/image]




Harrybanana -> RE: Possible Air Bugs (10/30/2021 9:55:43 PM)

Another oddity is that air units can now rebase into territory that was enemy controlled at the beginning of the turn. Is this a Rule change or a bug?

[image]local://upfiles/14737/0D77D012B3D642B7AAC6F53DA344A98F.jpg[/image]




AlvaroSousa -> RE: Possible Air Bugs (10/30/2021 11:45:53 PM)

It is a rule change. They can now move into any have supply or not. Planes were getting stuck on blockaded islands not able to fly




Harrybanana -> RE: Possible Air Bugs (10/31/2021 5:15:38 PM)

Thanks Alvaro.

What about my first post. Is anyone else noticing that air units at maximum range are not participating in combat?




stjeand -> RE: Possible Air Bugs (10/31/2021 8:26:37 PM)

I had that happen at least once in our game...thought it might have just been a fluke...and forgot to photo it.




Harrybanana -> RE: Possible Air Bugs (10/31/2021 11:48:19 PM)

Kind of glad to know it is not just me this is happening to. It doesn't happen every time and it only seems to happen when the attacked hex is at the air units maximum range.




stjeand -> RE: Possible Air Bugs (11/1/2021 11:06:42 AM)

I will test it some more if I get a chance.

It was once or twice that I remember as you said, not all the time. Never noticed max range, that is interesting.




AlvaroSousa -> RE: Possible Air Bugs (11/1/2021 1:35:46 PM)

That I am not sure on but it is the same pathfinding as movement.




MorningDew -> RE: Possible Air Bugs (11/2/2021 12:51:23 AM)

Check the operator for an equal sign[:D] (programmer humor)




AlvaroSousa -> RE: Possible Air Bugs (11/2/2021 1:02:00 PM)

Path finding is very complicated.




MorningDew -> RE: Possible Air Bugs (11/2/2021 1:35:56 PM)

I have no doubt, between all the variables and trying to optimize performance, it has to be a computing challenge.




Harrybanana -> RE: Possible Air Bugs (11/2/2021 3:50:17 PM)

The odd thing is that I can air strike the hex with the TAC bomber. It just doesn't show up for the battle to provide ground support if I attack the hex.




AlvaroSousa -> RE: Possible Air Bugs (11/3/2021 2:06:51 PM)

I will look into it. Remember that air units won't fly under 50% effectiveness. So if you strike and it goes to 48% it won't fly on their turn.
Or if it is at 51% on their turn, flies one mission, now it is at 40% it won't fly another.




Harrybanana -> RE: Possible Air Bugs (11/3/2021 3:47:14 PM)

The air unit in question had over 90% effectiveness. As you can see from my screenshot its TAC strength was a 7, which it could not have been with low effectiveness.




Nirosi -> RE: Possible Air Bugs (11/3/2021 9:01:41 PM)

I tried to pay attention for it and saw it happen too. But not all the time. Here is an example. The circled stuka Southwest of Frankfurt did not fly to support a battle that turn just Northwest of the French mountaineer (in the empty "lined" hex South of the 5-1 German). It was in support mode with 66% readiness and 14 steps. And at exactly 6 hexes. But as HarryB said, sometimes it does, sometime it does not.

[image]local://upfiles/57797/5D0CC1FDA26A41BFB5000DD298C00753.jpg[/image]




stjeand -> RE: Possible Air Bugs (11/4/2021 11:19:40 AM)

I just had a German bomber sitting 8 hexes from Malta set to full support naval and it did not try to intercept a fleet moving into Malta.
The move could not have been a night move since it is to far away from any ports...

Italy was not at war with the UK but that should not effect my German air or would it?




AlvaroSousa -> RE: Possible Air Bugs (11/4/2021 3:00:39 PM)

Should not. But I will check. It should be unit-owner is at war with unit-owner. Not controller at war with unit-owner.

Fridays are my WP days where I fix bugs and look into things. Sometimes it runs into Saturday and sometimes I get a bug up my ass and need something different and work on it on another day.




Harrybanana -> RE: Possible Air Bugs (11/5/2021 3:55:32 PM)


quote:

ORIGINAL: stjeand

I just had a German bomber sitting 8 hexes from Malta set to full support naval and it did not try to intercept a fleet moving into Malta.
The move could not have been a night move since it is to far away from any ports...

Italy was not at war with the UK but that should not effect my German air or would it?


Interception of enemy naval moves (by friendly air or naval units) is not automatic. It is possible that your air unit did not attack the enemy fleet as it was unable to find it as it was moving. Your opponent on his turn will receive a report on the failed interception; but my experience is you will not receive any report of this. So you end up being mystified as to why your air unit did not intercept, when in fact it tried and failed.




stjeand -> RE: Possible Air Bugs (11/5/2021 6:40:21 PM)

OH YA...you told me that last time.

It should still show me it tried at least. Perhaps that could be added to the report...since it creates a false sense of not appearing to do anything.






Harrybanana -> RE: Possible Air Bugs (11/6/2021 5:59:42 AM)


quote:

ORIGINAL: stjeand

OH YA...you told me that last time.

It should still show me it tried at least. Perhaps that could be added to the report...since it creates a false sense of not appearing to do anything.



I agree, it would be nice to get the report.




Harrybanana -> RE: Possible Air Bugs (11/8/2021 3:23:46 PM)

Yet another oddity I have noticed is that air units providing ground support for an attack on a hex do not appear to be shot down by enemy AA in that hex. Has anyone else noticed this?




ncc1701e -> RE: Possible Air Bugs (11/15/2021 8:28:51 PM)

Just happen to me. A ground support plane with 2 OPs and just two hexes away of the battle did not fly on my first attack. But, it fly on my second attempt.




Harrybanana -> RE: Possible Air Bugs (11/15/2021 11:40:05 PM)

quote:

ORIGINAL: ncc1701e

Just happen to me. A ground support plane with 2 OPs and just two hexes away of the battle did not fly on my first attack. But, it fly on my second attempt.


To be fair, I have noticed that sometimes the air unit I want to fly ground support does not do so because I inadvertently also left some other air unit on auto and it flew instead. So are you saying that no air unit flew ground support on your first attack; or only that an air unit did fly ground support, but not the one you wanted to?




ncc1701e -> RE: Possible Air Bugs (11/18/2021 12:00:51 AM)

Honestly I am not sure now. I was under the impression it was only in its sector.




AlvaroSousa -> RE: Possible Air Bugs (11/18/2021 3:27:53 PM)

This has been fixed. I had an error in my distance formula for hexes that happened in 1 out of every 20 hexes at short distances. Took me 16 hours to realized and fix the problem correctly. Found a good article on it but programmers don't write descriptive text well lol. They assume everyone is on their level and write on that level.

But now I have all the hex based formulas for any type of hex game.




Harrybanana -> RE: Possible Air Bugs (11/18/2021 3:39:07 PM)

Excellent Alvaro. Thank you.




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