MarkShot -> RE: Do AA assets function as anti-armor and anti-personel? (11/2/2021 11:14:59 AM)
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I used to beta for Panther Games. One of the other betas, Steve Long, who had served with the Australian Army as a gunner ... I asked why our indirect guns could not be used in a direct role if the situation called for it. He said the training to handle indirect and direct fire was considerably different, and you couldn't just switch to point and shoot. Of course, I know nothing about artillery. But, of course, you always hear about the 88 which was intended for flak, but turned out to be a tremendous AP killer of armor due to its high muzzle velocity.
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