Capitaine -> (9/11/2003 5:49:47 AM)
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The "odds" represented on the CRT being shown reflect the relative advantage of either side winning a combat. Historically, 3-1 has been deemed to be a kind of minimal ratio for an attacker to avoid a disaster (doesn't necessarily assure a victory). Of course, how KP uses its "odds" might differ from classic theory. But in any event, a shift in your favor means you gain more of an advantage. This advantage is determined by the game designers' assessment of the value of certain combat situations as defined by what causes a shift one way or the other. So, just think of the "shift" as one more element of advantage to the side that gains it. As noted, the defender starts with 4 shifts suggesting that merely by defending, it is in an advantageous position vice the sheer attack factors of the attacker. It is semi-subjective, but like all things in war, that is simply how it goes. Lifetimes have been spent attempting to quantify the elements of warfare, without absolute success and clarity in any case. It's too fluid and dependant on too many factors to quantify absolutely.
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