zgrssd -> RE: Distant Worlds 2 - Dev Diary #6 (1/1/2022 2:20:42 AM)
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Nice detals. And I have a lot of extra questions: quote:
The Resource Flow Map Mode shows you, when resources are travelling between systems, where they are coming from and where they are going overall. This along with the Resources menu can quickly let you know the key resource locations and vulnerabilities of your economy. Typically this is used to see the flow for a particular key resource as many resources are common enough that there is a lot of flow from multiple locations, at least in times of peace and prosperity. As with the ship vectors, these red lines are animated and flow to show the source and the main destination. The thickness of the line shows the quantity of the flow. As you can only see one or all of the 70+ Resources, this would be of limited use. I first need to know which resource is worth filtering for - before I can know to filter for it. What I wish for was something like this: 1. Internally sort the Elements by empire wide rarity. Either few sources or insufficient produciton for the consumption. 2. For each lane, show me the "worst" color. For example, Krypton might not actually be that rare - you got at least 2 sources. There might be a dozen more elsewhere. It is maybe not too demanded, given that it is a Luxury resource. So it might only be a "yellow criticality". So even if very few overall comes out of those systems, that might not actually be a bottleneck. If that is the most sought after resources comming from those systems, the lines would be yellow. But of if there is another resource I only have one source off (criticality red) and those happen to come from one of those system, those system (lines) would be red. quote:
Similar to the Resource Flow, you now also have a Migration Flow Map Mode, which can be set by species and otherwise works just like the Resource Flow. quote:
And along with Resources and Migration, you can also see how your Tourism flows into and out of your empire. In this case, I also opened the resort base menu so that we can see the locations of the existing resort bases highlighted. We can see that our best resort base is the main draw at present. I just realized a question I never asked before for DW1: Is the money from tourism comming out of nowhere? Or out of the Privaty Economy Funds of the empire whose pops are touring? What I would picture is: - a tourist taking a "Budget" out of the sources private economy funds of his source empire. This is their money, that they had saved, that they get to spend - a tourist pays once for flying to a system and back where they came from (they buy the flight back ahead of time, to avoid issues down the road). Pick a system with a good overall tourism rating. - they visit all the nice destinations within the system, paying for using and flying to each station/planet - if they run out of budget, they go on their (already prepaid) flight back home - if they still have any after seeing all the sights in a system and enough for this, they get a 2-way ticket for another system. There the repeat the process - if they run out of destinations (they can pay for or have availible), they go back home and put the remaining budget back into the private economy The basic system is afaik similar to how Rolercoast Tycoon 2 manages guests. They each have a budget and you try to get it out of them as fast as possible (so a new guest with a fresh budget can spawn). they also spawn with 1 of 4 budgets (to represnent various income strata). RTC has the additional issue of having the spawn guests (as the outside world is not simualted), but DW2 has some more options here. And in the same way, Migrating people might bring their "personal share" of the Private Economy capital along, reducing the source PE. Slaves would be more willing to leave, but bring along less money. Naturally each migration and tourism pact should track how you fare in the exchange. How much it costs you in money´(both cases), how much you gain or loose in population (for migration). You could loose pops but gain money or vice versa. If you are a realy bad destination for tourism, migration or even just a bad palce to people to stay, you would not want permissive tourism and migration treaties. You loose money and population from your private economy funds in both cases. quote:
The Nebula Boundary Map Mode lets you see exactly where the galactic nebulas extend and also (once they are explored) clearly shows which type each nebula is. You can see a Galactic Storm near the top and a Radiation Zone to the left. How does one explore a Nebula? Does cursory sensor coverage (of a specific level) on the border is enough? Is there a "node" at each nebulas center you have to get enough sensor coverage on? Similar to how DW1 nebulas had mostly empty "solar systems" within them. What about building stations within those nebulas? Only at pre-existing sytems/nodes within them? That theoretical center node? Or anyhwere? With enough "gas stations", even a large patch of nebulas might be a viable route. Simply becaue you can take it, and it might be quicker then the long way.
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