Joel Billings -> The status of the air game as of 1.02.01 (11/4/2021 9:18:06 PM)
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With the release of the 1.02.01 version I wanted to let you know where things stand with some of the various issues that have recently been brought up with the air game. Issue 1 – Ground support not being auto intercepted by aircraft that are no assigned to air directives. This first came up in a recent version and was fixed in 1.02.01. You should now once again see auto intercepts in ground battles as long as the air units are not specifically assigned to other non-ground support air directives. Issue 2 – Air superiority is not intercepting enemy ground support or ground attack missions. We found that the routine that was counting the distance within the AS box could routine a bad value, making the routine think the hex was not in the AS box at the time the enemy mission flew. We also found that although a box was being displayed and was intended, the code was only providing AS within the radius of the center. So a 5 hex setting which should have provided a 11x11 box was actually only tracing out a circle with a radius of 11. That meant that targets in the corner of the box were not being covered by the AS mission. This has been fixed in 1.02.01. As far as we know, AS is now working as intended. If you use AS and think it’s not working, please provide us with pre-saves so we can look into it. Issue 3 – Air Transport missions behind friendly lines are too easily intercepted by enemy fighters. We’ve reduced the chances of intercepting transport flights that don’t fly over enemy territory. This change is in 1.02.01. Issue 4 – Op Losses are too high. After looking into this, Gary found that the code that was supposed to count aircraft that get damaged by flak, as lost to flak, when they are destroyed during the landing routine, was not working. So many losses intended to be flak losses were being credited as op losses. This has been fixed in a version we are working on now. In addition, we have decreased the chance for op losses except for an increase in night op losses as detailed below. These changes will be in the next update that goes out. Issue 5 – Night bombing is too good. We have just reduced the accuracy of night bombing for flights that don’t have navigation aides (like those in WitW for the Western Allies). In practice that means night bombing in WitE2 will be less accurate. In addition, we’ve greatly increased op losses for pilots under 70 experience, even more for those under 60 experience. These changes will be in the next update that goes out. Issue 6 – It is very difficult to auto-intercept enemy ground attack air directives, especially against units that are in the front line. This is WAD, although it may be harder to intercept than it should be. The system must detect the enemy air mission early enough in order to scramble fighters so they can reach the bombers before they get in and get out. When we put out the Torch expansion to WitW, we made these intercepts harder as we thought earlier in the war radar and air defenses were not as effective as they were later (also infrastructure was not as developed in North Africa as in Europe). This carried over to WitE2. The system involves airbases attempting to detect the enemy mission, with the larger airfields being better at detection. In cases where the defending airfields are far from the targets, and the airfields are lower level, it can be very hard or impossible to conduct an auto-intercept. In theory, air superiority missions can be used in these cases to try to cover specific areas. With the recent fixes for AS, this should hopefully work. We are not sure if the detection level system needs a complete overhaul to account for routine fighter flights over the front lines that might be standard and effectively built into the ground support rules, but not accounted for in the air execution phase. This is an issue that is subject to discussion, feedback, and saves so we can see what’s actually going on. So recapping, we think we fixed 3 issues in 1.02.01, and have fixes for 2 more of the issues in the next version that will go out. That leaves one issue requiring more info. We’re interested in continued feedback as players try out these changes. Thanks to all that have contributed to the discussions to date.
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