MIG Alley type scenarios (Full Version)

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Phoenix100 -> MIG Alley type scenarios (11/8/2021 8:43:00 PM)

Just checking - I can't find any Sabre v Mig type scenarios, either official, or in the community pack. Is that right, or am I missing one somewhere? Does anyone know of any such scenarios that might be out there, that I've missed? Thanks.




c3k -> RE: MIG Alley type scenarios (11/9/2021 8:53:22 AM)

This sounds very interesting...




stolypin -> RE: MIG Alley type scenarios (11/9/2021 1:26:36 PM)

I would love to see some (and would gladly purchase a DLC on the topic) but the closest thing we have currently is my one-and-only Command scenario, Stalin's Bulls, which focuses on hypothetical use of the TU-4 by the Soviets during the Korean War.




Phoenix100 -> RE: MIG Alley type scenarios (11/9/2021 3:11:28 PM)

Ok. Thanks. Hope someone good at scenario design can some day make a good Mig Alley scenario. Would be nice. Meanwhile, I'll look at Stalin's Bulls. Thanks Stolypin.




stww2 -> RE: MIG Alley type scenarios (11/9/2021 3:14:04 PM)

There's a CSP scenario called "Meteors over Korea, 1952" I believe. I've never played it but judging by the title it at least involves jets, if not Sabres specifically. There are a handful of Korean War scenarios, but I'm not aware of any that specifically cover Mig Ally. As a practical matter limited air engagements between gun-fighters isn't exactly CMO's strong suit, since the AI doesn't really have any sort of sophisticated air combat maneuvering capability.




boogabooga -> RE: MIG Alley type scenarios (11/10/2021 3:49:41 AM)

I've been thinking about adapting the Rolling Thunder Quick Battle into other theaters, and Korea is one I'm considering. There are a few problems:

-There isn't a lot for the player to interact with in this kind of mission. You send out an air patrol to a pre-defined location and the opFor intercepts you. What should the broader goal of the mission be? The time period lacks a lot of the nuance present in later time periods regarding tanker logistics, electronic warfare, dedicated SEAD, loadout options, radar use, etc.

-Swirling gunfighter dogfights are not really CMO's strong point. Doable, yes. But not strong. Probably going to end up in a big one-circle fight in the horizontal plane at constant altitude until one side runs low on fuel.




Phoenix100 -> RE: MIG Alley type scenarios (11/10/2021 7:35:16 AM)

I experimented a bit putting Migs into scenarios and playing other scenarios where it came down to guns-only fights and, yes, you are both sadly correct, boogabooga and stww2. It wasn't fun to watch. Either - as you said, Boogabooga - endless, stuck, one-turn fights at miraculously fixed altitude, or, worse, the jets were outmatched by slower prop fighters because they couldn't turn inside the slower machines and didn't have a clue how to 'energy fight' etc. So, for that reason alone, I think it would be a waste of time doing a Mig Alley type scenario - because dogfighting just doesn't work in-game. But also, as remarked above - what would you do? Plan long range caps, sit back and watch, basically. Yeah, maybe there's good reasons why no one has done one. Thanks.




thewood1 -> RE: MIG Alley type scenarios (11/10/2021 7:49:19 AM)

Maybe something like the battle over Namsi where you have to plan out B-29 raids with escort over some long distances. CMO isn't a dogfighting simulation. Its looking at the more operational aspects of the battles. I would think DCS would do a better job of that.




Coiler12 -> RE: MIG Alley type scenarios (11/10/2021 11:15:42 AM)

One of the things I've started with a few fun scenario editor experiments and hope to make into a full-blown scenario that both features Korean War aircraft and plays to Command's strength is having a greater ability and willingness of the northerners/Chinese/Soviets to attack the UN fleet with aircraft.




boogabooga -> RE: MIG Alley type scenarios (11/10/2021 10:08:30 PM)

quote:

ORIGINAL: Phoenix100

I experimented a bit putting Migs into scenarios and playing other scenarios where it came down to guns-only fights and, yes, you are both sadly correct, boogabooga and stww2. It wasn't fun to watch. Either - as you said, Boogabooga - endless, stuck, one-turn fights at miraculously fixed altitude, or, worse, the jets were outmatched by slower prop fighters because they couldn't turn inside the slower machines and didn't have a clue how to 'energy fight' etc. So, for that reason alone, I think it would be a waste of time doing a Mig Alley type scenario - because dogfighting just doesn't work in-game. But also, as remarked above - what would you do? Plan long range caps, sit back and watch, basically. Yeah, maybe there's good reasons why no one has done one. Thanks.


I wouldn't go as far to say waste of time. "Fun" is really subjective- CMO is extremely niche as it is. I understand the case for historical accuracy being as important a factor for some players' enjoyment as any of the detractors. Like a (semi) interactive history lesson.




boogabooga -> RE: MIG Alley type scenarios (11/10/2021 10:12:08 PM)


quote:

ORIGINAL: thewood1

Maybe something like the battle over Namsi where you have to plan out B-29 raids with escort over some long distances. CMO isn't a dogfighting simulation. Its looking at the more operational aspects of the battles. I would think DCS would do a better job of that.



Unfortunately, the B-29s and similar aircraft have been removed from the latest CWDB.




thewood1 -> RE: MIG Alley type scenarios (11/10/2021 10:34:38 PM)

I think B-50s are in there and are basically the same in CMO.




Pygmalion -> RE: MIG Alley type scenarios (11/10/2021 10:42:58 PM)


quote:

ORIGINAL: boogabooga


quote:

ORIGINAL: thewood1

Maybe something like the battle over Namsi where you have to plan out B-29 raids with escort over some long distances. CMO isn't a dogfighting simulation. Its looking at the more operational aspects of the battles. I would think DCS would do a better job of that.



Unfortunately, the B-29s and similar aircraft have been removed from the latest CWDB.


We never remove things from either DB; it would be horrible for backwards compatibility. My latest copy still has the B-29A and B-29B in there as DBIDs 388 and 2193, respectively.




thewood1 -> RE: MIG Alley type scenarios (11/10/2021 10:53:28 PM)

In CWDB 491 I can't find them.




boogabooga -> RE: MIG Alley type scenarios (11/10/2021 10:56:42 PM)

They are gone for me in CWDB v491.




Kushan04 -> RE: MIG Alley type scenarios (11/10/2021 11:01:32 PM)

Not sure why they are not showing in the DB viewer. Logged a bug report.

In the meantime you should be able to create them via lua.




boogabooga -> RE: MIG Alley type scenarios (11/11/2021 4:20:39 AM)

Not just missing from viewer. I tried to rebuild a scenario with B-29s; it failed because of the missing units.




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