Charles2222 -> (9/13/2003 12:56:37 AM)
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[QUOTE=Charles_22]I don't give them any protection, such as an MG or sniper, but then I'm always playing the AI anyway. No, I hide mine, but I have to position him at least somewhat close to the onboard artillery or more than likely that artillery will be shishkabob after a couple of turns and be useless. With that in mind, probably the best thing to do with them is plant them maybe 6-8 hexes away from the artillery, therefore safe, but have some transport in the same hex with them that will be able to dump them off close to the artillery in one turn, should they be hit earlier.[/QUOTE] I thought of something else that nobody ever seems to mention, and that is, if you're going to shoot their ranges down to zero, why not disable their weapons too? Is it possible that an A0 would remain unspotted with an enemy unit in the hex? Seems I've "seen" that happen before, but then again that was probably before melee and overrun came into being. Perhaps the only way it was possible, then, if not now, was when the unit within the hex became so routed it couldn't see the other, and it wasn't thought to respot the unit by picking another unit within the vicinity.
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