Guard Units are too easy to come by? (Full Version)

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colberki -> Guard Units are too easy to come by? (11/15/2021 12:00:22 PM)

Comparing with E2, seems to me that E1 allows players to practice a dark art that maximizes the number of Guard units in the Red Army leading to a ridiculously overpowered Red Army by the summer of 1942.

Now that E2 is out, and this kind of gamey stuff seems to be moderated, is it worthwhile to still play E1, absent some house rules?

In my own Soviet game in E2 T58, we don't have a single Guard unit but the Red Army is in sight of a Sudden Victory on October 1, 1942.




Chris21wen -> RE: Guard Units are too easy to come by? (11/16/2021 3:06:51 PM)


quote:

ORIGINAL: colberki

Comparing with E2, seems to me that E1 allows players to practice a dark art that maximizes the number of Guard units in the Red Army leading to a ridiculously overpowered Red Army by the summer of 1942.

Now that E2 is out, and this kind of gamey stuff seems to be moderated, is it worthwhile to still play E1, absent some house rules?

In my own Soviet game in E2 T58, we don't have a single Guard unit but the Red Army is in sight of a Sudden Victory on October 1, 1942.


Never played E2 but if you are on the verge of victory late 42 with or without guards then there's some unbalance with the game with, in your words earlier, 'ridiculously overpowered Red Army by the summer of 1942'?




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