Coop multiplayer and simultaneous turns (Full Version)

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wbonx -> Coop multiplayer and simultaneous turns (11/20/2021 4:24:32 PM)

What about the possibility to start a game with player factions already allied and maybe sharing victory?

Also, in this case it would be great having turns running in parallel, maybe in coop it could be not too much of an assle, since the queu of the inputs could be recorded and scheduled one after the other, sure there would be imperfections, but it could be up to the players to deal with that, keeping in mind the execution order is predefined.

Right now it's very hard to sustain a coop multiplayer game when turns get above 4/5min long.




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