KnightHawk75 -> Editor GUI-UnitDamage modification can trigger events (11/21/2021 1:40:35 PM)
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Editor GUI-UnitDamage modification now can trigger events. So it's possible I just now noticed this new'ish addition (1147.3x?). Modifying a units damage from the gui while in the editor will trigger an associated damage-event-trigger as if the game is running for units who would qualifiy for an existing active event containing an applicable unitdamage-trigger. This can be nice for very simple-testing, this can also be not-nice-at-all when one forgets to first disable said event(s) before modification to a unit. If one forgets it could trigger a whole chain of undesired/unintended actions being executed. My question is just was this an intentional change from the past? If so, so be it, just want to know if it's something to now always be very careful of or if it's not meant to act this way with the editor paused. att: trigger-UnitDmgUnitDestroyed-postfire2.zip Repo: Load scene, pause if not paused. Note the Red NSG-Buoy targeted by munitions. Switch to side Red. Select that buoy, select damage-ctrl, change damage percent from 50.8 to 51.8. The > 51.0 event trigger fires. Version: 1147.36 + db3k491
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