Game crash (Full Version)

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gervabit -> Game crash (11/22/2021 4:44:30 PM)

Very good, I am having a problem with the MOD "Bottlenecks in the Pacific v1.3", when I visualize the turn the game closes without giving any kind of warning.
We already did like 100 shifts and this is the second time the same thing happens to us.
If anyone can, I give him his turn and my password, to check that it is not my installation of the game that is wrong

Probe with win10 and win7, in both the game closes

The turn in question
https://mega.nz/file/KZNiBBTa#ihyfbCG5egSh-G4sUdxR_jgeizKr2zf9rfocgXCExek

Firma con problemas:
Nombre del evento de problema: APPCRASH
Nombre de la aplicación: War in the Pacific Admiral Edition.exe
Versión de la aplicación: 1.8.11.26
Marca de tiempo de la aplicación: 57dceacd
Nombre del módulo con errores: War in the Pacific Admiral Edition.exe
Versión del módulo con errores: 1.8.11.26
Marca de tiempo del módulo con errores: 57dceacd
Código de excepción: c0000094
Desplazamiento de excepción: 0011fdd2
Versión del sistema operativo: 6.1.7601.2.1.0.256.1
Id. de configuración regional: 3082
Información adicional 1: 0a9e
Información adicional 2: 0a9e372d3b4ad19135b953a78882e789
Información adicional 3: 0a9e
Información adicional 4: 0a9e372d3b4ad19135b953a78882e789

Has anyone else had a similar problem?




BBfanboy -> RE: Game crash (11/22/2021 6:34:17 PM)

I am not skilled enough in tech things to figure it out by looking at the game file, but I would think that the precise step in game turn execution would be a big clue. Can you re-run the turn in slow mode and monitor the execution steps in the little box at the lower left of the screen?




gervabit -> RE: Game crash (11/23/2021 12:05:20 AM)

The last one is "Upgrading Air Units"




BBfanboy -> RE: Game crash (11/23/2021 12:15:28 AM)

You could post your issue in the Mods section to see if anyone who has tried the mod has had any issues.

The air upgrade step suggests that something about that was not as it should be. You should be able to look at the aircraft pools for both sides to see which types/models were probably being involved in the upgrade. I would suspect that the Japanese side has more opportunities for mismatched data in the upgrade path because, with PDU ON, the player can define the upgrade path. There may be something in the hard-wired game engine that does not allow certain paths. Just speculation on my part, but you have to pose theories to prove mysteries.




LargeSlowTarget -> RE: Game crash (11/23/2021 9:15:28 PM)

See http://www.matrixgames.com/forums/fb.asp?m=5106002 for a mystery




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