Captured Equipment rules? (Full Version)

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Cavalry Corp -> Captured Equipment rules? (11/24/2021 12:05:46 PM)

Cannot seem to find in the manual or index of rules on captured equipment joining units - any tips please.




Cavalry Corp -> RE: Captured Equipment rules? (11/25/2021 1:21:58 PM)

Any takers on this cannot find out anything...




Sammy5IsAlive -> RE: Captured Equipment rules? (11/25/2021 2:06:06 PM)

Only to say I can't find anything in the manual either.

Maybe try clicking on a captured element in the production window to see if it has an upgrade path to usable equipment?





Cavalry Corp -> RE: Captured Equipment rules? (11/25/2021 2:32:24 PM)

OK tks - this was quite important in WITE 1.




loki100 -> RE: Captured Equipment rules? (11/25/2021 3:53:42 PM)


quote:

ORIGINAL: Cavalry Corp

OK tks - this was quite important in WITE 1.


worth bearing in mind the production system is one of those areas where the 2 games have nothing in common




Cavalry Corp -> RE: Captured Equipment rules? (11/25/2021 5:36:47 PM)

Yes I know its all enhanced and I am pleased.

Equipment is captured - Can captured equipment go into units, thats all I was asking, cannot find anything about it. I have just started my first campaign of WITE2 in 1 as axis I had tons of stuff join my units. I wanted to know what happens to captured equipment now. It will be a big departure if captured equipment can no longer be used.

Are we looking at this appearing in the production system as Axis?

Cav






loki100 -> RE: Captured Equipment rules? (11/25/2021 7:05:06 PM)

no its not enhanced, its uttely different.

the interaction of the chassis process with the element construction approach means that things that were important in WiTE1 are not of any importance

best place to track the captured stuff is in the logistics log, I believe that captures repurposing as 'exports'.




Denniss -> RE: Captured Equipment rules? (11/25/2021 7:26:20 PM)

AFAIR in WitE1 they were able to use captured vehicles/guns in 10/41?




Cavalry Corp -> RE: Captured Equipment rules? (11/26/2021 8:23:31 AM)

Yes that is the real question - can the axis have captured equipment added to their units at xy date- its not in the manual anywhere I can see. BUT it does describe captured equipment.




Stamb -> RE: Captured Equipment rules? (11/26/2021 10:11:30 AM)

If i recall correctly what i saw in the logistics logs - captured equipment was sent to a Finland, but none of the units on a map is using it.




Stamb -> RE: Captured Equipment rules? (2/6/2022 1:44:12 PM)

From wiki:
https://en.wikipedia.org/wiki/T-34#German_use_of_T-34s

The German army often employed as much captured materiel as possible and T-34s were not an exception. Large numbers of T-34s were captured in fighting on the Eastern Front though few were T-34-85s. These were designated by the Germans as Panzerkampfwagen T-34 747(r). From late 1941, captured T-34s were transported to a German workshop for repairs and modification to German requirements. In 1943 a local tank factory in Kharkiv was used for this purpose. These were sometimes modified to German standards by the installation of a German commander's cupola and radio equipment.[citation needed]

The first captured T-34s entered German service during the summer of 1941. In order to prevent recognition mistakes, large-dimension crosses or even swastikas were painted on the tanks, including on top of the turret, in order to prevent attack by Axis aircraft. Badly damaged tanks were either dug in as pillboxes or were used for testing and training purposes.[citation needed]

I understand that [citation needed] but other links also says similar info.

While in game it clearly says 0 equipment used in units. Any ideas of integrating captured equipment for a on map units?

[image]local://upfiles/82464/1A917B8F36BC4A32AD3E151D08C5C4B5.jpg[/image]




Jango32 -> RE: Captured Equipment rules? (2/6/2022 2:08:17 PM)

Based on Jentz's Panzer Tracts 19, most captured Soviet AFVs were either not in a condition to be used or if they were used, they were used in very small numbers and mostly in separate companies primarily in infantry divisions.




Denniss -> RE: Captured Equipment rules? (2/6/2022 3:52:30 PM)

By late 41 or early 42 there was an order to report any T-34 (maybe KVs as well) available in units, a later order specified to send T-34s back for collection and repair/upgrade in Riga.




Nikel -> RE: Captured Equipment rules? (2/6/2022 4:55:04 PM)

To compare, a screen in WitE1, with some use of captured equipment.




[image]https://i.postimg.cc/zGFKf8C2/WitE1.png[/image]




Joel Billings -> RE: Captured Equipment rules? (2/6/2022 6:15:41 PM)

Captured equipment is "exported" to an equivalent ground element that is set up for a given nationality. There were bugs fixed in 1.02.13 and 1.02.14 having to do with captured equipment. Now, in tests games, I see equipment being imported as called for by the individual ground element. So the Finns will import captured 45mm guns right away. The Rumanians aren't scheduled to start using that weapon until April 42. You will see them leave the pool of captured equipment, and you will see their designated Axis equivalent start being built and going in their pools. The one thing that is not correct on the captured equipment screen is it won't show the number of units using these elements (probably because the display is incorrectly looking at the Soviet weapon, instead of the Axis eqivalent). However, if you look in the rest of the production screen, you will now see T-34's being used by the Finnish armored division when it arrives in June 42, and by a few units like the Krimm battalion. Likely the AFVs will never be available in large enough quantities to sub in for a different ground element, so they will only go into units that call for Foreign tanks in their OBs. You will however see lots of guns and mortars go into all kinds of units over time.




snuffl -> RE: Captured Equipment rules? (2/7/2022 4:31:42 PM)

See the post on tech forum ... there is still a bug on it hopefully being tracked

https://www.matrixgames.com/forums/tm.asp?m=5043794




snuffl -> RE: Captured Equipment rules? (2/7/2022 4:32:41 PM)

See the post on tech forum still bugged hopefully being fixed

https://www.matrixgames.com/forums/tm.asp?m=5043794


sorry for double post




Joel Billings -> RE: Captured Equipment rules? (2/7/2022 7:56:34 PM)

I'm pretty sure that's one of the bugs that was fixed in the recent versions I mentioned.




Feltan -> RE: Captured Equipment rules? (2/7/2022 11:26:08 PM)

For those that want more utilization of captured equipment, please keep in mind that in "real life" such use is very limited. I think the game gets it right.

The more moving parts a piece of equipment has, the higher the likelihood of a breakdown ... and the follow-on maintenance and logistics train. Ever try and get spark plugs or tires or spare parts for a foreign vehicle whose place of manufacture you are at war with? Ammunition for a weapon with a seemingly odd caliber? Historically and even today captured equipment is more of a novelty or training aid rather than TO&E. It's not that such equipment has no value, it's just that keeping it in working order is more trouble than the equipment is worth.

Regards,
Feltan




snuffl -> RE: Captured Equipment rules? (2/8/2022 3:55:22 AM)

Yes Joel the part with the missing imports from minors was fixed in recent patch but the problem utilizing the captured equipment as "counting for production - substraction from equipment pool" still exists at least as far as the patch notes show it.

Kind regards chris




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