JacquesDeLalaing -> RE: Recon points of recon units (11/27/2021 9:51:27 AM)
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I was wondering about that too, but I think that even with just 1 recon point per individual, recon units can be helpfull: 1. They can move very flexibly. Most recon units are completely tracked (remember that "4x4 wheel" counts as "tracked"!). This gives recon units a pretty good off-road capability. Note that units move with the speed of their slowest (non-transported) unit! Units that are completely tracked move faster off road (and particularly up and down hill) than units that contain one or more wheeled individual. Also, their fuel consumption is quite low (which also means the fuel re-supply won't clog your roads that much). 2. Usually, you want your combat units entrenched and ready. If you move combat units around for recon purposes, they lose all their entrenchment and they lose readiness (and fuel). So you need other units to do the recon. 3. Guinea pigs: If I have to cross an open plain and I don't know if the opponent is watching (waiting for intercept fire), I first send in my recon unit. It's better to lose a recon unit than a combat unit. If the recon unit is armored and the follow up combat units are not, you should get away with less punishment. Also, I sometimes use them to probe enemy positions (to gain recon for my arty). And of course you could also try to use them defensively to screen your own units (for a secret buildup! ;) ) or get them into positions where they can spot for your arty intercept fire (haven't tested that; probably only works if you're playing US, I suppose). 4. Any counter on the map exerts a Zone of Control (+10 AP for enemy movements). So it's good to have more counters for maximum annoyance. So for me it's not so much "How are they objectively better suited for the recon job?" but more "They do the recon job so that my combat units don't need to".
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