Q: Variable Reinforcements/Initial Deployment (Full Version)

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thekossack -> Q: Variable Reinforcements/Initial Deployment (11/28/2021 4:12:11 PM)

I am just dipping my toes into this amazing game. Truly wonderful system. I am curious however, if the engine allows for initial variable unit placement and/or variable/delayed reinforcement entry.




Vic -> RE: Q: Variable Reinforcements/Initial Deployment (11/29/2021 8:10:40 AM)


quote:

ORIGINAL: thekossack

I am just dipping my toes into this amazing game. Truly wonderful system. I am curious however, if the engine allows for initial variable unit placement and/or variable/delayed reinforcement entry.


Its possible to use the simple editor to change the initial positions and the reinf.schedule, but there is not something like a random mode.




carll11 -> RE: Q: Variable Reinforcements/Initial Deployment (11/29/2021 4:49:20 PM)


quote:

ORIGINAL: Vic


quote:

ORIGINAL: thekossack

I am just dipping my toes into this amazing game. Truly wonderful system. I am curious however, if the engine allows for initial variable unit placement and/or variable/delayed reinforcement entry.


Its possible to use the simple editor to change the initial positions and the reinf.schedule, but there is not something like a random mode.



Hi Vic...I have dabbled a bit on the simple editor...... date changes of reinforcements though?

what table number is that?



Drop a quick tutorial maybe? :)...




Oberst_Klink -> RE: Q: Variable Reinforcements/Initial Deployment (11/29/2021 5:29:54 PM)

See below.

Klink, Oberst

[image]local://upfiles/28259/8E6288F60E484DE09D3301164A00925A.jpg[/image]




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