JacquesDeLalaing -> RE: Bridges (11/29/2021 8:23:39 AM)
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My notes: BLOWING BRIDGES - An attempt to blow a bridge costs a unit 50 AP (the AP will be spent regardless of whether you succeed or fail in blowing the bridge) - The difficulty of the test (= "hitpoints" of the bridge) depends on the type of river. The larger the river, the more hitpoints it gets (see manual p. 107). Also, if there is a KNOWN enemy presence on the other side of the bridge, the bridge's hitpoints are increased depending on the power of the enemy presence in relation to the power of your own unit (NOTE: enemy presence has no influence if you haven't spotted the enemy!?). - Your capacity to blow the bridge depends on the size of your unit. I can't tell exactly how many "blowing points" each individual contributes, but the manual lists 3 points per soldier and 10 points per engineer (not sure about vehicles/tanks...). Accumulated engineer points also positively modify your capacity: Each turn, engineer individuals create engineer points (see the stats "EP per turn" and "Engineer Points" (=currently accumulated EPs)). If the unit moves, all accumulated engineer points are lost. Note that an attempt to blow the bridge also consumes all accumulated engineer points (regardless if success or failure). - When you finally attempt to blow the bridge, one random roll is made between 0 and your capactiy ("max" in the report). And one roll is made between 0 and the bridge's hitpoints ("max"). If your capacity roll is higher than the bridge's hitpoints roll, the attempt is a success and the bridge is gone. - Note that you can make multiple attempts in a turn to blow a bridge. -------------------- - SHORT: If you want to blow a bridge, preferably use engineers (and have them stay a few turns to accumulate engineer points) and make sure that there is no enemy on the other side of the bridge. The bigger the river, the more difficult it is. Remember that accumulated engineer points are lost even on a fail. If you want to prevent your enemy from blowing a bridge, have strong forces on the other side of the bridge and make sure the enemy is aware (probe across the bridge immediately!). If the enemy is not aware of your presence, his units don't get a malus on their blow attempts! REPAIRING BRIDGES - Repairing bridges is much more reliable than blowing bridges. However, whereas any unit can try to blow a bridge, only engineers (including units that contain engineer individuals) can repair bridges. - The repair points needed to repair a bridge depend on the size of the river (see manual p. 108). There is NO malus for enemy troops on the other side of the river. - A unit needs to match the required repair points with its accumulated engineer points. Remember only engineer individuals generate engineer points per turn. - As units lose all accumulated engineer points when they move, a unit needs to start its turn already in the bridge-hex in order to repair a bridge. - If you have enough accumulated engineer points, you can repair the bridge (automatic success, no check). The unit loses all its AP and the engineer points required to repair the bridge (the excess is not lost). ------------------- - SHORT: You need engineers. The larger the river, the more engineers you need or the longer you need to wait and accumulate engineer points before you can repair the bridge. IMPORTANCE OF BRIDGES - Bridges significantly reduce the movement-AP cost (also: readiness, fuel costs), both for supply and troops. In most cases, you'll have to leave behind your heavy equipment/vehicles if you want to cross a river without a bridge (all vehicles have huge river crossing AP costs, you can't even get across with reserve APs). - Bridges do NOT prevent the river crossing penalty (penalty on hitpoints, units crossing a river are more vulnerable). - There is an extra +10 AP if you move across a river (without bridge) into an enemy Zone Of Control. [EDIT: I'm not sure if this is actually the case in the game; the AP malus still only shows up as +10] DESTRUCTION BY STRUCTURAL DAMAGE? It seems as if there is also a chance that bridges get destroyed by structural damage (arty and air strikes)? But nothing can be found in the manual...
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