boogabooga -> RE: CMO Air Combat Philosophy (from .37 thread) (12/2/2021 12:09:04 PM)
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ORIGINAL: RoryAndersonCDT Perhaps the best way to look at this issue would be to look at some example scenarios or some illustrative examples? Examples of how this change would be used 'in anger' so to speak. We're definitely not trying to break existing scenarios and behavior or anything like that, but we don't have an all-seeing-eye to be able to see and understand every logical (and unintended) result from our changes. In short: we have good intentions when we make changes, but don't know everything and could be miscommunicating or under communicating. My understanding of the full extent of this change is that IPC doctrine setting is ignored for Patrols so a unit on a patrol ignores its randomly assigned course on a patrol to investigate contacts? I haven't checked it out though in Command as I'm working on a different branch and I don't want to potentially screw with my current task Hello Rory, Really, the reason that I started this thread is the opposite; to be a top-down conversation rather than a bottom-up. FWIW, I (and others) have a few specific bug reports in the que regarding A/C course keeping issues. As DWReese alluded to, my concern is not that I have a specific problem but that I don't know if I do. The fact that a little bombshell like "IPC only makes sense on a Patrol mission" was dropped in one line as the third bullet point on the 37th patch makes me think that we are on really different philosophy pages. Specifically, I feel very, very strongly that any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time. Under that assumption, IPC is a critical concern, not a minor detail of a certain mission type. Whatever has changed, was it meat to make the entire simulation more hands-off or more hands-on? That's the kind of question I am talking about when I say top-down "philosophy." Here is another "philosophy" question...what exactly do you mean by "plotted course" in the first place? Or more specifically, how is the plotted course intended to interact with the altitude and throttle settings? In the UI, these are two distinct entities, with entirely different menus (F2 and F3), etc. But in practice, they seem not so distinct. Ignoring the "plotted course", will get units to automatically change their altitude and throttle as well. Since a few patches ago, even the presence of a plotted course in the latitude/longitude sense might affect whether a unit changes its altitude/throttle. None of that is necessarily a problem, but do you understand how this might seem inconsistent with the UI and lead to confusion? If you ignore the plotted course, will you ignore the set speed and altitude as well? Whatever the answer is right now, is that what you intended?
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