Oberst_Klink -> RE: Manual Errata (2/13/2022 10:22:45 AM)
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ORIGINAL: Capt Cliff How about a manual for the editor? I have been modding the Wacht am Rhein scenario but I need to change the entry point of Allied reinforcements. The current reinforcement hex's seem to support the AI playing the Allies. There are also a lot of set-up errors. Both 1st SS and 12th SS were historically place behind the 12th VG Division which cause huge traffic jam problems. But the Wacht Am Rhein scenario has both SS divisions on the line and able to attack on turn one. Peiper historically didn't or couldn't move until 7:30 pm on the 16th. So how can I change the entry hex's for allied reinforcements? I searched the editor and found nothing. I finally did find the table to revise the entry hex for units. But I am in the dark as to what to enter. The only thing we can do is some sort of DC Wiki. Vic already got a site p, but I presume he's the only admin. Suggestion: Recruiting some dedicated grognards to put some flesh on the bones. Feedback? Klink, Oberst
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