KnightHawk75 -> RE: XQ-222 Valkyrie (12/2/2021 7:25:25 PM)
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As for if in reality it has been tested off a carrier I couldn't say. The Navy variant should imho since it's flagged hypothetical and would provide more flexibility with that it mind. It's not just the ford class btw, the restriction applies to all carriers that are not MOB or LHA. I believe it stems from the fact it's flagged fixed-wing (non-carrier capable 2001 vs 2002 carrier-capable). Funny enough the 3001 and 3002 pads on say a ddg will allow it to takeoff and land, same is true for mob or lha as they're not flagged pure carriers. Temporary workaround: The Non-pro (editing database) workaround I have used is lua for testing hypotheticals with regard to it or utap-22 or other such uav's not flagged for carrier use but my desire to put them on the carrier anyway is as follows. I spawn a helipad(s) or SUHP on land initially, turn off autodetect, call it CarrierXYZ pad, put the valk's in there and just update the pad(s) unit(s) lat and lon every 5 seconds to whatever the current location of the carrier is, if carrier is destroyed I destroy the pad(s) unit as well. Little messy but seems to work fine. You can do similar with adding extra land-runways to carriers for say using the -58 airforce variant or ch-5 that need short runways, but in that case you'll have to also 'group' the runway with the ship. -2cents
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