akashamon -> RE: Extremely Unrealistic Supply and Invasion Mechanics - Am I Wrong? (12/12/2021 11:46:47 PM)
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ORIGINAL: generalfdog Good responses here I would only add that it may not be as unrealistic as you think keep in mind German landings in Norway, and Crete were all done with British naval presence and superiority and north Africa was supplied. Taking Syria is almost the only way the Axis can hope to take egypt because without those ports they run in to to many supply issues, just like they did historically, it's all based on port size and distance from them, and interdiction of supplies by naval and air forces does work. In the screen shot I can see neither of you have occupied Cyprus which is a mistake, and your Axis opponent is having more issues then you think there is no way all that air force he has over there is worth anything, I bet they all have little red triangles and are almost useless , a few may be doing something if he is pumping supply trucks in to them every turn. Either way give it a chance for it's scale it is the most realistic best playing game out there It is my first game with Blacklancer. He does not realize how bad this is for my troops if I am not able to take Egypt quickly. I should have taken Cyprus, it crossed my mind but I went all in to take Egypt as fast as possible. I was thinking from there the rest of NA, England might be an option along with Persia and then two front Russia. I dunno. I am new to these games (SC, Warplan), full disclosure. Like ANY game the supply/rail/transport mechanics are crude when compared to reality. They hurt or benefit players for their choices and warplane has a good balance based on my units effectiveness in Syria. It was a good strategy because it was open (pincer Egypt) but I poured way to many troops than I can support, which Blacklancer did not realize. Overall I like the supply and stockpile mechanics they make sense to me. Sometimes rail and transports are too OP. But I think the player needs that flexibility as well. On the Med and allies control. I think navies often were close by but never saw each other? So, I like how Warplan does the battle mechanics and the allies player can completely block Beirut and garrison Cyprus to prevent any invasion. If the allied player leaves room there needs to be an option for the axis to make the med their lake, that is part of the fun imho. Even if that means my transports could sail through the enemy unit to land in Beirut. The enemy naval units were 3-5 hexes away. So I had room. I think if they block it out completely then the axis should not be able to move in.
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