archmache -> RE: WIE (12/9/2021 6:23:59 PM)
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1) If USSR gets lvl 3 infantry by 1942 it means they put chits into infantry weapons from the beginning of the game and never missed a turn. They will be lacking on warfare / command and control techs. Also a good Axis player will have vet 3 on every HQ by 1942 so the IW3 is almost necessary to even blunt an attack. The only way imo to break the Axis offensive is with heavy tanks, infantry corps can't attack into entrenched Axis armies. 2) I think the issue with the War in the Atlantic is that it is not too many destroyers but the RN has so many ships that the subs will be found so fast and then the destroyers clean it up. I almost think that something like a battleship or cruiser should not be able to even spot a sub unless there is a destroyer within 2 hexes or something. For example a carrier should not be able to "bomb" a sub after it has dived unless a destroyer is present since helicopters didn't exist. Re-balancing this would be a big effort but I think the naval warfare should get overhauled. For example is a destroyer runs into a battleship I think it should be an instant kill instead of the destroyer only taking 7 damage or something. The ASW warfare tech should be required for any non-destroyer to see a sub and then if it gets asw lvl 3 then they can spot sub from 2 hexes away or something. 3) Press S and supply will show. Press S again and you can see for the next turn. If you do this on hottest a couple time you will learn how it works. The short answer is that HQ on a city boosts supply. HQ can be boosted by another HQ - but this can only happen once and it is randomly assigned. If there is (red) number that shows the boost is occurring. 4) in PBEM Italy is so weak. In fact it is so weak that scripts have been added to give Italian units extra garrisons to prevent naval invasion. (you can gimmick AVL into north Italy to do massive NM drops) 5) Finland attacked Russia about 2 weeks after Barbarossa started. I think the way it is set up is that after June 22, Finland joins on declaration - before June 22 you have to get to certain distance of Leningrad. I'd have to check the scripts to be sure. 6) I agree. I think that within the 5 turns on the declaration of war Russia should not be able to operate units and have super reduced moral. This prevents the USSR player from instantly moving his forces to wear the expected blow will be. For example if the Axis player decides to go all out Army group South, the USSR player can just operate units down to blunt the attack from Leningrad. I think this ruins the cinematic effect of the chaos Barbarossa was in and completely negates the idea of "Russia being vast and taking time to move stuff around"
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