beyondwudge -> RE: Two new articles about Distant Worlds 2 (12/11/2021 6:10:57 AM)
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Look, the user-interface is important. However, if the game isn't worth playing in the first place, having a great UI doesn't make it worth playing. Improving a UI can also be an expensive, iterative process that introduces a lot of bugs to code that used to work just fine. Worse still, the users who want the UI change also tend to be quite unthankful about the time and effort you had to put in to create a smooth interactive experience for them. Its explicable that DW1 has the quirks and missing links between objects and actions that it does. However, it really would be a shame if DW2 had a great UI but didn't pull its weight as a game. Lets support the developers about the things that really matter, in the order that they matter. UI just can't be first in line. It's a bit like trying to write the final wording of a journal article on the first draft. It's a mind-numbingly expensive way to do it. How can you finalise how zooming works in a game if you aren't even sure what monitor resolution's the game can be played at, how close the viewport can get to the objects before looking ugly, how far away can you move back and still clearly distinguish different objects, etc. These type of questions can be up and the air until weeks before shipping, depending on how the project is being managed. It's why a lot of games come V1.0 with obvious gaps in how the interface, game objects and game logic are connected together. Now, to be honest, UI is very important to me as a player. Extremely important. However, if I want a great UI I'd be expecting to pay the developers for it. I'd expect to at least pay the cost of DLC, if not of several DLC, to get the kind of custom inputs and outputs I would like as a player. It is expensive to make happen. I'd also expect to have to put in some work myself to get the result I want. I can't believe that the whole game can revolve around my particular input-output needs. Other players have far different needs and the game has to accommodate everybody, over a long period of time with each user changing and growing in how they interact with the system. If all I received was just the tools to get the UI to where I would like it to be then I'd put in the work myself. That being said, I'm looking forward to DW2 and willing to tolerate significant issues with how smooth, intuitive, convenient or even logical my interaction with the machine-system is, as much because new game features don't tune, balance or integrate themselves and those features are necessary for the game's success. Yes, I'd hope the game is a pleasure to play by the time the last DLC is released, but I can wait, or at least, would happily do the final leg work myself, until that time.
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