Stamb -> RE: Patch 1.02.11 hasty attacks (12/11/2021 7:24:29 PM)
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ORIGINAL: ShaggyHiK With the artillery fix, this is how it should be. Direct losses from attacks have slightly decreased. In addition, the NKVD retreated not by 1 hex, but by all 3 hexes, which means that their defensive positions were seriously disrupted. The losses of the German side are everywhere 0 people. In fact, it just so happened from history that the organization of small groups is easier to maintain in difficult conditions than the organization of large units, which is why I disagree with the view that in one hasty attack you can completely knock out a subdivision to an unusable state. It is also known from history that in some cases, Soviet border guards could well stubbornly defend individual defense units, which made it possible to gain time. It seems to me that in these screenshots, an order of magnitude more reasonable battles are taking place compared to what was in the early patches. I would like to see how it works in 42, 43, 44 years. Turn 2, probably full TOE and supply/ammo/fuel not sure about CPP motorized division (it means higher than average German unit morale) with 14k people attacks 1.6k Soviets in perfect conditions (clear air, ground) which leads to a loss of ~450 and probably few more disrupted/damaged elements and you call this as this is how it should be? Really? Probably you are a Soviet player that would like to stop Axis around Novgorod/Smolensk/Kiev/Odessa. Will it be an interesting game for you? I can understand that you was one of the loudest in a topic "Soviets has no playability now" as it was way to strong, but calling this one an intended situation...
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