sinner -> SPWaW v6.1 : Scenarios way too short? (7/18/2001 9:15:00 PM)
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Hi,
I have played some time now with SPWaW 6.1 . Those are my thoughts:
-Infantry survibality under fire depends on their speed. The faster they go, the smaller they get: I got some squads turned into 2-man patrols because they wanted to be Olympic Runners instead of Infantry! This slows your attacking pace.
-You need artillery now. Or else you won't be able to close in with entrenched enemy. So you need to get into position, call the strike and wait it to come. This slows your attacking pace.
-You have less ammo, so you need ammo trucks and reload more often. This slows your attacking pace.
-ATRs are quite deadly, even for Pz35. You need to do recon and suppress suspected enemy positions first. This slows your attacking pace.
-Wheeled Recon Units are not so good at enemy-sighting. And even that they are small, they get invariably blown up by ATRs and/or MG fire. This slows down your attacking pace.
-The number of turns available to complete a mission is awfully short, under the new premisses. So either you choose to bring the boys back home or you choose to run like crazy and, maybe, win the scenario by holding objective hexes.
So, how can we solve all this?
-Getting more pre-planned objective hexes
-Getting cheaper ammo trucks
-Getting better recon for Wheeled Recon Units
-Getting smaller size (or something) for Wheeled Recon Units
... and...
Getting more turns to complete the campaign scenarios!!!!!!!
Salut,
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