Rasputitsa -> RE: movement/map oddity (12/14/2021 2:58:45 PM)
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ORIGINAL: altipueri Having nothing better to do I tried this and switching the town names off on the old map seemed to allow shorter movement to the hex where the Vienna name is - not direct but Hiller followed the road north, then north west, then south. Thanks, I thought that I had checked that ! I replaced the saved game with the stock town banners : [image]local://upfiles/3593/C571378F4D2F4586A1A383CFFFC3649F.jpg[/image] Here I have set the objective for HOHENZOLLERN as the hex just North of NIKOLSBURG (66,09) where the banner for the town is overlaid), but the unit info panel shows the objective has been set for the town of NIKOLSBURG itself (66,10). This seems to have been in the game from earlier versions, in that if you set an objective for a hex with a town banner graphic, the objective will default to the town hex itself. The fix (altipueri) is to turn off 'Map Names' (button left side panel) and then you can set a hex where a town name image sits. This problem is with all versions of the town name 'banner' files (original, or mods) and was not noticed earlier because it caused only a one hex error. However, in 'Crisis on the Danube', to make that one hex jump, when the bridges are down, is a long and very noticeable diversion.
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