Iam5not8 -> RE: Germans need city forts in Soviet Union (12/16/2021 9:21:38 AM)
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Demyansk pocket was 60km by 50/70 km wide. IN game terms, that is roughly 3*3 hexes. Stalingrad pocket, even at the end, was not limited to the city Stalingrad Maps In Stalingrad, many divisions were declared out of combat even before the encirclment, by German HQ. In game terms, they will have been merged (which can leads to weird divisions with TOE over 100, because of the damage elements). Then as Stalingrad (as Volgograd nowadays), is a line following the volga, the map can hardly represent the reality. That"s a limitation of any cartography at this scale. Velikye garrison was a single inf regiment, with a security battalion. It was heavily fortified which in my understanding, is a fortified unit in game, at least lvl 3. When Soviet launched the offensive, the 83rd division front was more than 100km long. Most of the German losses came from the relief attempts, and some regiments surrounded north & south of the town. When you go through the Ops Diaries, there is an Mountain inf rgt reporting the loss of 20 out 22 officers in 1 week of fight, and a remaining force of 60 men. (so a big platoon, not even a company). Same high losses of the soviet sides, as some guard rifle divisions were taken out of combat in 3 to 5 days. Anyway, even nowadays Velikye is quite a small town of about 100.000 people. When you look a map of VL in 1940, there is no way any Head of Staff would have garisonned many divisions there (map at 1:25000) VL in 1940 Orienbaum & Kronstadt were old "Coastal" Forts built to protect the naval entrance to St-Petersburg. (even if we could challenge the fort level of Orienbaum). Nevertheless, on a pure game point of view, I can't see why German could not build City Fortress, even in Soviet Union, within the current rule set. Fortified units are avalaible to both sides. Merging units is the best way to represents multiple badly beaten divisions making their last stand in a one-hex location. (sorry for the english)
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