loki100 -> RE: Admin movement and interdiction (12/16/2021 9:32:53 AM)
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ORIGINAL: Gam3r Yes, i'm understand that admin takes place only in friendly hexes. Second: manual suggest that admin move is faster. Faster than what? Faster then in pending. It is just logical conclusion and manual support it. Third: admin rule only apply if there NO INTERDICTION at all! That is how it written in manual, hence your table in 38.7.2 is irrelevant. Because it describe what happens IF interdiction levels reach certain treshold. So ANY interdiction makes frendly hex MP cost as if it pending. (3MP instead of 1 MP for infantry) With additional penalty at the higher levels of interdiction as in table in 38.7.2. That actually makes sense. 'cause you can't march on the road with enemy fighter-bomber makes strifing run on your column. I'm afraid this is wrong, 2) no, admin movement is a reduction on the standard cost, however that reduction cannot take the actual cost below 1 MP - so there are hexes/situations where admin move or not is irrelevant 3) no interdiction does not make the hex 'pending', this is key. A pending hex is one you have captured this turn. The higher cost in those hexes is a reflection of low level ongoing combat, need to patrol (just in case) and so on as opposed to a hex you held in your turn But fundamentally the concepts of interdiction and pending are completely different. By definition in the game engine they can't co-exist. Roger
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