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Checksumchecks -> Bugs: Eupen, Ships in port, Blimp strategic bombardment (12/17/2021 8:57:20 PM)
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Hello, I believe I have found some bugs: 1. In the division-level scenarios the German/Belgian border is drawn incorrectly: The Imperial German town of Eupen is shown to lie on Belgian territory. 2. Successfully attacking enemy ships in port results in wonky statistics: In the reports and also with regards to NM losses, the damage suffered by the ship in port is counted by both the defending (=correctly) and the attacking (=incorrectly)side, i.e. the attacker loses NM (and gets an incorrect report) for the loss suffered by the enemy, see pictures Before and After for reference. I only tried this with surface vessels, not sure if the bug persists with u boats as attackers. 3. Successfully attacking resources with blimps did not show up in the Reports: Strategic bombardment remained steadily at 0, even when I successfully attacked several different enemy mines with blimps. An AI attack with a strategic bomber on one of my cities did register, though. Can this be fixed? Failing that, is there any way I can fix it myself by modding the game? PS: Thank you very much for a great game! Easily understandable and yet difficult (but fun) to master, with a rather competent AI, a surprisingly dynamic and interesting flow and a lot of atmosphere.
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