Rosseau -> Officer Cards in depth (12/19/2021 6:51:22 AM)
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This game digs deep in so many ways that some details can go unnoticed - for me, at least. For example, I just "re-discovered" tonight that the color-coded officer command cards and officer skill numbers combine to enhance (or stack) leader performance in various categories. For example, officers with a higher audacity trait (red-colored) positively affects any red cards the officer owns. Let's think Patton here. There are potential oddities, however. For example, Allied General Huebner only gets a purple "lead" card, but his purple Organization skill is very low. So, why give a guy a card to enhance a skill that is not his forte? It's a design decision I am not in a position to debate. [;)]
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