simovitch -> Wrapping up the next patch 1.06.52 for xmas... (12/19/2021 1:59:16 PM)
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We are sending this off to Matrix next week for publishing. I think it finally represents the intent of the original design which, dated graphics notwithstanding, is a really impressive piece of software. Too impressive and massive to be just left on the wayside of wargaming software; which is why this rouge team of enthusiasts took on the challenge almost four years ago. The biggest problem with the code I think stemmed from the original joining of Eagle Day with Bombing the Reich under a single platform. Too many variable types that were OK for ED where undersized for BTR, and so many mis-matched signed and unsigned variables were causing internal jumbling of the data (remember the crazy altitude and fatigue issues?). And, there were coding errors as well (mine included) that although should be expected with code this complex had to be fleshed out - a monumental task that I believe is mostly completed with this next patch. Not sure where we will go from here, but we will sure be around to keep up the support and fix bugs as they pop up. v1.06.52– December 18, 2021 Changes & Fixes: • Shuttle missions work much better than before. Added some UI info to show home bases for detachments. detachments will disband if they run out of planes or they end a subsequent turn back at their home base. You can move detached groups back to their original attached HQ bases but there is a delay now with moving groups depending on how far they move. For example, moving a detachment from Africa back to England will delay planes and pilots for about 10 days. If a detachment flies a mission and returns within 200 miles of their home base, they will automatically return to their home base and recombine. Detachments will not get new planes and pilots until they recombine. • Did an extensive sweep of the code and fixed several more variable-type classes that were still causing minor issues with some routines, and several other minor bugs that were causing issues with the correct allocation of damage, fatigue, experience, hits, etc. to pilots and planes. • Added "add bomber" and "add escort" menu shortcuts to the raid menus to reduce mouse clicking and movement. • Damaged straggler bomber groups will separate to single planes on the return trip when the sun starts to go down. • “List Targets” menu will automatically highlight map target types. Added UI shortcut to return to the main target types list. • Reworked fighter attack/fighter bomber aircraft allocation. Ensured dual-role fighters can perform both FB and escort missions. Ensured AI proper use of FB’s and fighters carrying bombs and/or drop tanks. • Added weather forecasting to non-campaign scenarios. • More tweaks to help Allied AI form effective raids. • Adjusted play balance for Big Week scenario. Happy Holidays from the EDBTR beta team!
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