Aeson -> RE: Improve diplomatic relations (12/21/2021 3:04:22 AM)
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Note: I don't play with RetreatUE and don't know what it changes. If you have a diplomatic penalty due to poor reputation (which I think is somewhat likely if you've been invading a lot of independent colonies), that particular modifier should go to zero over time, and if you can polish your image enough it can turn into a positive relations modifier. Actively hunting and destroying pirate bases tends to be a good way to improve your empire's reputation. If you have access to any of the superluxuries, go through the diplomatic menu and remove the export controls on them for anyone you want to be friendly with. This will at minimum remove a negative modifier and I think also replaces it with a positive one. If you have any ambassador characters, send them out to the empires you want to befriend. As long as they aren't utter disasters of ambassadors, they ought to give you at least some small positive diplomatic modifiers. If you have a relations penalty due to "strange alien ways," that modifier should go away over time. If you have any stations or colonies in territory claimed by an empire you want to befriend, get rid of them. Scrap them, give them to the empires who claim the systems in which they are present, gift them to some other empires so as to make the territorial dispute someone else's problem, whatever - but don't hold onto them or they'll be a festering sore on your relations with whoever claims the system that they're in. Give military refueling rights and perhaps even mining rights to empires you want to befriend, regardless of whether or not they reciprocate. They'll appreciate it even if they don't take advantage of it, it probably won't cost you much, you'll get a positive relations modifier for it, and it'll probably contribute to the development of a "past dealings have been good" relations modifier. Avoid imposing sanctions, declaring blockades, raiding, warring with, or otherwise harassing empires you want to become friendly with if you can at all avoid it, as doing so will will delay the development of the "our past relations have been good" modifier and probably also wipe out any progress towards it you may have made. With regards to trade, I wouldn't count on getting much of a relations modifier from it unless you have a lot of colonies and mining stations in relatively close proximity to a lot of colonies and mining stations controlled by some other empire. The further away you are from a potential trade partner, the less likely it is that you'll see much trade with them - they can probably find the resources that they want and need somewhere closer to home, and so can you. On top of that, the more time each freighter spends in transit, the fewer trade missions it can complete in a given time period and therefore the further apart two empires are the less potential trade volume there is between them for a given number of freighters. As to the negative relations modifier from "your huge strength and power" or similar, that's unlikely to go away any time soon; empires that are ahead tend to stay ahead (and even pull further ahead) due to compounding economic and technological advantages, so unless you get bogged down in a war with another empire or choose to halt your expansion or something like that it'll be pretty hard for your neighbors to catch up. Limiting your investment in your military forces might help to some extent, and you might consider scrapping or giving away any recovered derelict warships rather than enlisting them in your own navy since those tend to be pretty significant military assets in the early phases of the game and thus have a large influence on your strength score, but on the other hand you also don't want to be too weak to deal with pirates or uppity lesser empires who see opportunities for expansion at your expense so generally I'd recommend trying to drown this negative modifier out with positive modifiers rather than trying to limit the scale of this modifier. You might also try to get on good terms with an empire by getting on good terms with their friends, as there are some relations modifiers for being on good or bad terms with an empire's friends. You might also try being on bad terms with an empire's foes, though I forget if there's a relations modifier for that.
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