BrianG -> first view, suggestions (12/26/2021 2:00:01 PM)
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I just am just now deep into my first game. Suggestions: The enemy action show box which shows on the map where battles have occurred: I think a hover button should show all the hex casualties for that hex, besides the normal way of looking at the casualties. That way it would be easy to see how much action each hex had in total. Air and ground. and sea. I am often confused as to why supply is blocked heading to Finland. Many times, it's the heavy cold, but sometimes it must be Russian navy/ or air but the game just does not detail which one. My confusion also applies to other parts of the map. It would be really helpful to know which aspect is ruining your supply convoys/transport. why do some 1944 tech get no increase even if you take it to 1945 tech. Seems the option for that tech should stop being offered. Is it possible to have a "replacement received that turn' toggle? Sort of another hover which would show how many replacements units were received by units which are in that hex. Supply levels for logistics: This info should be freely given for both sides. I would have the enemy number (9,8, 7 ...1) show as a different color and a smaller font. Seems like this info does not need to be a secret for the opponent. And would be helpful in game play strategy. I clearly don't understand why ships get stuck in deep cold seas. Clearly, navies would not do such a stupid thing! So, in deep cold there should be a return to port button. But not stuck. I have others concerning FOW, but just not now. Thanks brian
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