first view, suggestions (Full Version)

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BrianG -> first view, suggestions (12/26/2021 2:00:01 PM)

I just am just now deep into my first game.

Suggestions:

The enemy action show box which shows on the map where battles have occurred: I think a hover button should show all the hex casualties for that hex, besides the normal way of looking at the casualties. That way it would be easy to see how much action each hex had in total. Air and ground. and sea.


I am often confused as to why supply is blocked heading to Finland. Many times, it's the heavy cold, but sometimes it must be Russian navy/ or air but the game just does not detail which one. My confusion also applies to other parts of the map. It would be really helpful to know which aspect is ruining your supply convoys/transport.

why do some 1944 tech get no increase even if you take it to 1945 tech. Seems the option for that tech should stop being offered.

Is it possible to have a "replacement received that turn' toggle? Sort of another hover which would show how many replacements units were received by units which are in that hex.

Supply levels for logistics: This info should be freely given for both sides. I would have the enemy number (9,8, 7 ...1) show as a different color and a smaller font. Seems like this info does not need to be a secret for the opponent. And would be helpful in game play strategy.

I clearly don't understand why ships get stuck in deep cold seas. Clearly, navies would not do such a stupid thing! So, in deep cold there should be a return to port button. But not stuck.

I have others concerning FOW, but just not now.

Thanks

brian





AlvaroSousa -> RE: first view, suggestions (12/27/2021 3:27:38 PM)

Thanks for the input. Some of the information detail you request would mean a drastic change in the data and coding structures which at this point would be to complex for the game and destroy everyone's game.

Which 1944 tech?

Naval groups get stuck in blizzard conditions at sea. Which is the North Baltic Sea, Helsinki, Leningrad.

By your constructive post I assume you are enjoying the game :)




BrianG -> RE: first view, suggestions (12/28/2021 12:12:01 AM)

quote:

Naval groups get stuck in blizzard conditions at sea. Which is the North Baltic Sea, Helsinki, Leningrad.


Yes they get stuck and just sit there! Seems pointless.





BrianG -> RE: first view, suggestions (12/28/2021 12:21:20 AM)

quote:

Which 1944 tech?


Naval air is same stats for 1944 and 1945. thus, no reason to go to 1945



Also units in build or overrun return que should be allowed to be self-destroyed. or, since I'm not a fan of air units being overrun, I say better to displace (not sure where or what parameter).

Yes good game.




AlvaroSousa -> RE: first view, suggestions (12/28/2021 1:36:10 PM)

Air power's most important aspect is the pilot not the plane. Germany had a ton of spare aircraft, but not enough pilots. The USA built 80,000 a/c one year but didn't have an 80k air force. So that is what the air unit to the queue represents. Gathering pilots together and starting over from the base assuming the planes are lost.

Yea some of the techs need to be corrected.




BrianG -> RE: first view, suggestions (1/8/2022 7:46:30 PM)

Another 'thought'

would like to have the battle stats tally throughout the game. Ground could have: win/loss, enemy steps destroyed, own step units lost, step units replaced for ground? Air could have enemy air, ground steps, strategic step, naval sunk and naval steps. And all the same for naval categories.





AlvaroSousa -> RE: first view, suggestions (1/10/2022 12:54:24 AM)

There already is a section like that. Reports. I am not in front of my PC ATM to look at it. Shows current strengths and game casualties.




BrianG -> RE: first view, suggestions (1/22/2022 3:55:52 PM)

After now playing the Russians back to the Urals:


I really urge that supply # in hex be shown freely for both sides. It would make for a much better game and ability to strategize.

Also, can partisan RR cuts be shown in the 'battle' button and stay there for that turn.

Also, new Russian units cannot enter at Baku when that area is cut. Sort of annoying. Is that intentional?

Thanks




ncc1701e -> RE: first view, suggestions (1/22/2022 5:31:35 PM)


quote:

ORIGINAL: BrianG

I really urge that supply # in hex be shown freely for both sides. It would make for a much better game and ability to strategize.


I disagree, this is part of the FOW. But you can count. A RR hex is at 9. Then this is 9 8 7 6 ...
So you can have a rough estimate. This is perfect.

quote:

ORIGINAL: BrianG

Also, can partisan RR cuts be shown in the 'battle' button and stay there for that turn.


They are in the battle report already.

quote:

ORIGINAL: BrianG

Also, new Russian units cannot enter at Baku when that area is cut. Sort of annoying. Is that intentional?


Normal, from where they could come otherwise?




redrum68 -> RE: first view, suggestions (1/22/2022 5:40:17 PM)

quote:

I disagree, this is part of the FOW. But you can count. A RR hex is at 9. Then this is 9 8 7 6 ...
So you can have a rough estimate. This is perfect.


Its really not FOW as you can calculate it yourself. Its just the game not helping the player and making them count...




BrianG -> RE: first view, suggestions (1/22/2022 7:03:59 PM)

Really, if its easily calculated, then supply # should report for both sides. It's supposed to be a simple game.

I had no idea where the rail heads where for the Germans and they were extended all the way to the Urals. Perhaps someone can show me how to view what hex the enemy has as its furthest rr head.



Baku cannot take in new units once it is cut from the rr that connects to the Urals. This would help the Russians and everyone seems to think they need more help.

And partisan cuts should show as active on the map for at least throughout the turn they are cut.

Thus, I am in respectfully in disagreement from above replies







Nirosi -> RE: first view, suggestions (1/22/2022 7:56:14 PM)

Maybe a compromise could be to connect Krasnovodsk rail to the Siberian one ? Not sure if it actually was historically (off map). Right now that port (and rail) are completely isolated and of no consequence to the game. But if it is connected somehow, it could be used to, 1st, rail units there, and then, 2nd, ship them accros the sea to Baku?

There is also Astrakan of course, but usually it is lost or at least cut-off way before Baku is threatened...




ncc1701e -> RE: first view, suggestions (1/23/2022 8:50:35 AM)

If Baku railroad is cut, it means no more oil for USSR. At this point, better to resign. [:)]




ncc1701e -> RE: first view, suggestions (1/23/2022 10:27:27 AM)

quote:

ORIGINAL: BrianG

I had no idea where the rail heads where for the Germans and they were extended all the way to the Urals. Perhaps someone can show me how to view what hex the enemy has as its furthest rr head.


Press the S key. The last hex where the railroad is working. You can assess this is supply level 9. Then, you reduces by one for each hex. This is the highlighted hexes in the below screenshot.

The reason I don't want to know the enemy supply and keep the FOW is in region where there are no railroads. Especially in North Africa, I don't want to know the supply of the enemy otherwise I will exploit this.

[image]local://upfiles/46661/44CAFF981DD24CF395DB633AAFA2A70E.jpg[/image]




BrianG -> RE: first view, suggestions (1/23/2022 12:23:12 PM)

quote:

better to resign


I can never find that resign button.


In my present game Russia and England both invaded Iran at same time. The Russian troops only made it south about 8 hexes. 4 hexes short of from Tehran. That land is all Russian control and English troops can't enter. Nor can they advance get to the north border to put up a D line for when the Germans inevitably head south into Iran.

That area of the map needs a better allied cooperation rule. imo.




BrianG -> RE: first view, suggestions (1/23/2022 12:29:13 PM)

quote:

Press the S key. The last hex with the railroad is working. You can assess this is supply level 9. Then, you reduces by one for each hex. This is the highlighted hexes in the below screenshot.

The reason I don't want to know the enemy supply and keep the FOW is in region where there are no railroads. Especially in North Africa, I don't want to know the supply of the enemy otherwise I will exploit this.


Thanks Hopefully this solves my issue.




ncc1701e -> RE: first view, suggestions (1/23/2022 1:18:38 PM)


quote:

ORIGINAL: BrianG

quote:

better to resign


I can never find that resign button.


In my present game Russia and England both invaded Iran at same time. The Russian troops only made it south about 8 hexes. 4 hexes short of from Tehran. That land is all Russian control and English troops can't enter. Nor can they advance get to the north border to put up a D line for when the Germans inevitably head south into Iran.

That area of the map needs a better allied cooperation rule. imo.



English or UK can't enter Russian hexes, yes. Otherwise you will soon see UK / USA land units near Moscow.
The resign button is here. But warn your opponent before by the message box. [;)]

[image]local://upfiles/46661/6B2478CF4342490BBB5F9592C72CD8FC.jpg[/image]




ncc1701e -> RE: first view, suggestions (1/23/2022 1:24:18 PM)


quote:

ORIGINAL: BrianG

And partisan cuts should show as active on the map for at least throughout the turn they are cut.


When there are partisans activity in a city impacting production points, there is a small bomb that is on the map.

[image]local://upfiles/46661/E7152AC6908E4CF7A4E00B50A1884879.jpg[/image]




ncc1701e -> RE: first view, suggestions (1/23/2022 1:24:54 PM)

And this bomb is active even if the S button is not pressed.

[image]local://upfiles/46661/97626D4C6B8B46D8A63A859775E5FBBF.jpg[/image]




ncc1701e -> RE: first view, suggestions (1/23/2022 1:26:23 PM)

Perhaps something similar could be done by Alvaro to indicate what you are asking. A small bomb or another symbol.

[image]local://upfiles/46661/A1D021B5801D46AEB5B27647716B1548.jpg[/image]




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