Aeson -> RE: Fleet behaviour (12/30/2021 3:30:56 PM)
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If I recall correctly, there's a couple of settings that affect how aggressively ships respond to hostiles: - In Empire Settings, there is a Ship Battle Caution Factor. I don't recall what this does off the top of my head, but based on the name I expect it makes ships more or less willing to engage something based on the relative strength of the two ships. - In Options => Empire Settings, there is an Attack Overmatch setting. Higher settings will cause the game to try to send more strength to attack a target. - Also in Options => Empire Settings, there are two sets of default engagement stance settings. If you want ships to engage hostiles in the same system as they are, these should be set to either Nearby or System Targets. I don't recall what the difference between Nearby Targets and System Targets is, but to my recollection both will fairly consistently result in ships engaging anything hostile in the same system as they're in. - In the selection panel in the lower left corner of the screen, you can set the current engagement stance of the selected vessel using the button in the lower right corner. It should be noted that if you have a default stance set for a given mission and assignment (manual or automatic) type in Empire Settings, then that default stance will be applied to any ship assigned to that mission by the method for which the default stance is set, i.e. if under the Automated settings the Patrol mission is set to Engage System Targets then any ships that the game's automation routines decide to issue Patrol missions to will have their engagement stance set to Engage System Targets. As to your fleet setup, a couple of things: - I believe that the Attack posture is best used offensively and against static targets, not defensively or against mobile targets. - Travel times can make it very difficult for out-of-system fleets to mount an effective response to pirate raids. You might think that a Gerax II or an Equinox I is fast... but the sector edge length is 2,000,000 distance units, so it'll take ships equipped with such hyperdrives over a minute to respond to an incident a mere half-sector away; even with fully-developed Torrent Drives, you're still looking at a minimum response time on the order of 30 seconds for something that's just a half-sector away. A typical pirate raid will quite often be over one way or the other long before out-of-system ships can arrive. - I don't think it'll really help with how automated ships respond to pirate threats, but it is worth mentioning that proactive threat response isn't really possible unless you can detect a threat before it arrives, and the only reliable way to do that is with long-range scanners.
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