Cargo Mission question (Full Version)

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1nutworld -> Cargo Mission question (12/30/2021 3:54:48 PM)

Hey everyone,

I'm looking to send a helo with a SEAL team ashore to drop them off, at an LZ then have the SEAL team advance to a position to overlook a specific area looking for targets to designate, so I can then launch an air-to-ground strike from my Carrier group (same one that SEAL team departed from). Then after the strike, and subsequent follow-ups (if needed) to have the SEAL team transit back to the LZ for pickup by helo.

What would be the most efficient way to accomplish all of these missions.

I am not familiar with cargo operations, but I suspect that they can be done with some of the developments in that area that CMO has progressed to.

Thanks in advance.




BeirutDude -> RE: Cargo Mission question (12/30/2021 4:12:37 PM)

So using "cargo missions" you can't actually land a specific "Seal Team." You can land a unit like one and call it a Seal Team, but if you want to actually have a "Seal Team" then you need to teleport that seal team in when the transport vehicle is in the deployment zone (easiest way).

Another way to do it would be to generate the unit(s) in the deployment zone when the transport arrives. Just a little bit of Lua coding.




1nutworld -> RE: Cargo Mission question (12/30/2021 4:32:48 PM)


quote:

ORIGINAL: BeirutDude

Another way to do it would be to generate the unit(s) in the deployment zone when the transport arrives. Just a little bit of Lua coding.


are you familiar with what that coding would be? I am not a programmer, and have made a few attempts at inserting lua coding into practice scenarios....and watching YouTube, but it's nothing I am even close to being proficient at.




BeirutDude -> RE: Cargo Mission question (12/30/2021 6:59:55 PM)

quote:

are you familiar with what that coding would be? I am not a programmer, and have made a few attempts at inserting lua coding into practice scenarios....and watching YouTube, but it's nothing I am even close to being proficient at.


Sure, it's actually an easy pre-written scripts (which is about my ability as well)...
ScenEdit_AddUnit(table)

Now the table gets a bit tricky...

{type = 'Facility (or Ship, or Submarine, etc)', name = 'Unit_Name_You_Want', heading = 150 (in degrees), dbid = 884 (must get this right for the units looking in the database, might have to play some to get it right as it's tricky), side = 'Side_Name', latitude='12.055086', longitude='-61.743581' (remember the "-" sign for Southern Hemisphere and Western Hemisphere)}

These will insert SEAL Teams in Grenada (you can create a " United States " side in a sandbox scenario and run them in the Lua Script Console under Editor...
ScenEdit_AddUnit({type = 'Facility', name = 'SEAL TEAM 2', heading = 150, dbid = 884, side = 'United States', latitude='12.055086', longitude='-61.743581'})
ScenEdit_AddUnit({type = 'Facility', name = 'SEAL TEAM 6-A', heading = 090, dbid = 884, side = 'United States', latitude='12.018824', longitude='-61.771758'})
ScenEdit_AddUnit({type = 'Facility', name = 'SEAL TEAM 6-B', heading = 090, dbid = 884, side = 'United States', latitude='12.019561', longitude='-61.771675'})

Hope this helps!

Al




BeirutDude -> RE: Cargo Mission question (12/30/2021 7:46:49 PM)

On the Table there are other parameters that can be added, and folks who are more conversant in Lua scripting than myself can help there. For example I'm sure you can set a Speed and Depth for a Submarine in addition to a Direction. Same for an Aircraft sure you can set an altitude and loadout...

ScenEdit_AddUnit({type ='Aircraft', name ='F-15C Eagle', loadoutid =16934, heading =0, dbid =3500, side ='NATO', Latitude="N46.00.00",Longitude="E25.00.00", altitude="5000 ft",autodetectable="false",holdfire="true",proficiency=4})

This site is good for a first guess on the Lua Functions but there are plenty of people willing to help inn a positive way. after all the more people who understand features the better the scenarios are for everyone.

http://commandlua.github.io/




1nutworld -> RE: Cargo Mission question (12/30/2021 9:54:08 PM)


quote:

ORIGINAL: BeirutDude

quote:

are you familiar with what that coding would be? I am not a programmer, and have made a few attempts at inserting lua coding into practice scenarios....and watching YouTube, but it's nothing I am even close to being proficient at.


Sure, it's actually an easy pre-written scripts (which is about my ability as well)...
ScenEdit_AddUnit(table)

Now the table gets a bit tricky...

{type = 'Facility (or Ship, or Submarine, etc)', name = 'Unit_Name_You_Want', heading = 150 (in degrees), dbid = 884 (must get this right for the units looking in the database, might have to play some to get it right as it's tricky), side = 'Side_Name', latitude='12.055086', longitude='-61.743581' (remember the "-" sign for Southern Hemisphere and Western Hemisphere)}

These will insert SEAL Teams in Grenada (you can create a " United States " side in a sandbox scenario and run them in the Lua Script Console under Editor...
ScenEdit_AddUnit({type = 'Facility', name = 'SEAL TEAM 2', heading = 150, dbid = 884, side = 'United States', latitude='12.055086', longitude='-61.743581'})
ScenEdit_AddUnit({type = 'Facility', name = 'SEAL TEAM 6-A', heading = 090, dbid = 884, side = 'United States', latitude='12.018824', longitude='-61.771758'})
ScenEdit_AddUnit({type = 'Facility', name = 'SEAL TEAM 6-B', heading = 090, dbid = 884, side = 'United States', latitude='12.019561', longitude='-61.771675'})

Hope this helps!

Al


I appreciate the direction and I will be playing around with some of these things over the next day or two!

Thank you, good sir!

Scott




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