garrison (next turn) calculations (Full Version)

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vilcum -> garrison (next turn) calculations (12/30/2021 6:07:18 PM)

Jul 31 43 . I have all garrisons at 100% more in the garrisons screen , BUT as I am going to end turn (PBEM game) systems says I am down the requirements


last turn it was the same , I hit end turn and a heavy VP malus hit me, as NE east france was at 96%...I have taken some troops from belgium there and now it shows as in the attached image..... but It seems it will happen again...is there some way of preventing this?

[image]local://upfiles/32662/1A898D7A602D4A4F8B1A67A900B298CD.jpg[/image]




AlessandroT -> RE: garrison (next turn) calculations (12/30/2021 6:45:26 PM)

Check garrison requirements in cities.
Avignon is undergarrisoned (10CV with at least one Sec unit needed)


Regards




vilcum -> RE: garrison (next turn) calculations (12/30/2021 6:52:02 PM)


quote:

ORIGINAL: AlessandroT

Check garrison requirements in cities.
Avignon is undergarrisoned (10CV with at least one Sec unit needed)


Regards



THANKS!!! it was avignon indeed , moved a div there and the message does not apperar now. I was thinking (with no base it seems) that city garrisons did not matter until september.





Denniss -> RE: garrison (next turn) calculations (1/2/2022 2:17:07 PM)

An easy indicator for garrison problems is the Partisan Activity row - if that value skyrockets then there's the problem




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