Oberst_Klink -> RE: Gamey movement tactics and a possible solution (1/1/2022 8:44:06 AM)
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ORIGINAL: Octavian Right now, it doesn´t make any difference movement-wise to move a unit hex by hex, but it helps to lessen the chance to be ambushed significantly, because with every hex moved you get new data about your surrounding. This may lead cautious players to use a (sort of gamey) hex-by-hex movement strategy, since there is no penalty to do this, although this is a bit challenging and burdensome. In my view, the game should make a cautious approach more costly than a quick (and more dangerous) "rush". An easy solution to this problem might be the following: After the first movement of a unit in a turn, make every further movement action, i.e. stop during movement (regardless of the number of hexes moved) more costly (I´d say by roughly 5 MP per "stop"). By this simple measure, a more cautious moement approach would make a unit slightly slower, which is exactly what it would be "in real life". Not necessarily gamey at all. The AI does it as well. The cautious approach is also simulated in WinSPWW2 and it is actually realistic. Klink, Oberst
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