golden delicious -> RE: Zhukov Attacks (1/13/2022 12:17:31 PM)
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ORIGINAL: cathar1244 There seems to be unusual characteristics built into the scenario regarding supply. As in, it is set very high for both sides. Another aspect of this is the presence of 999 trucks in most headquarters formations, I assume to encourage transport asset sharing. At this point, I'll have to playtest to see how the scenario goes. The set up is that Germany invades the Balkans and has to capture Crete for victory point reasons. At some point between May and July 1941, the Russian side (which is the only side set up for an AI) moves west, the "attack of Zhukov". Unit, formation, and force proficiencies look similar for both sides. If one wanted a historically accurate scenario, it would probably be better to set up the proficiencies, supply etc. to reflect something like the values in the FITE scenario. But that would probably doom a Soviet AI offensive and make gameplay too predictable. Cheers Of late, I'm coming to the point of view that TOAW actually works better with a high force supply and a low supply radius. This makes short pauses to rest and resupply more attractive. As it is, the amount of time it takes units to recover supply even if they're at the railhead often means that it's not worth waiting for supply to recover, and instead units fight a continuous offensive with whatever supply they get at the front. Just a thought at this time- I haven't played around with it very much.
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